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Planarity Flash Game/Puzzle

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  • #16
    There's a new version that came out today

    Update: July 20, 2005

    1. Improved edge intersection detection, thanks to a few people who wrote in with helpful suggestions.
    2. The game automatically saves the last level you completed. Just click "Load progress" to restore the level and score of when you last left off.
    3. Scoring is calculated by a new method: bonus = 100 * level - seconds elasped.
    4. Shuffling has been removed. Does anyone want it back?
    5. Access to the highscore buttons has been removed for now.
    6. Moved the score.
    Last edited by SitFlyer; 22 July 2005, 11:37.

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    • #17
      Yay for #2! I may continue beyond level 7 now
      FT.

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      • #18
        There's been more updates

        Update: July 21, 2005

        1. Caved into peer pressure.
        2. The shuffle button has returned!
        3. Made a pause button for when the boss comes around to ask why you aren't working.
        4. All edge detection is now done at user request with the "check edge" button. The complexity of this algorithm is O(|E|2), compared to the O(|E|) incremental algorithm used in the previous version. The tradeoff is much more responsive movement, especially higher levels.
        5. Put a new cool border around the game. CSS is fun.

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        • #19
          OMG. I just finished level 9. I can't go on tonight, its too insane!

          Congrats to agallag for making it to level 20.
          Ladies and gentlemen, take my advice, pull down your pants and slide on the ice.

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          • #20
            Level 15 now. Having spent many an hour unravelleing rats nests of blue network cables, this game is strangely familiar and satisfying to complete.
            Athlon XP-64/3200, 1gb PC3200, 512mb Radeon X1950Pro AGP, Dell 2005fwp, Logitech G5, IBM model M.

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            • #21
              My score so far, didn't spend too much time to get to level 7...
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