Announcement

Collapse
No announcement yet.

3DMark2001 out TODAY!

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #61
    -Chapel-
    what drivers are you using? i've seen some scores go up from 3300 to 3800 (plus a little o/cing) because of new drivers, particularly the 10.** drivers they seem to have something in them that helps.

    ------------------
    Slow people as easy to pass, it's people who drive fast that are hard.
    no harm, no foul.

    Comment


    • #62
      I've got a 4750 3DMarks 2001 score using a Celeron 600@900 256 MB and a GeForce 3... see the GLMarks topic in the Benchmarks forum http://forums.murc.ws/ubb/Forum13/HTML/000019.html

      ...Anyone jealous???

      Yet, I would trade it in an instant for a G800...

      Working like a small Ant, kissing like a squid and fragging like a King,
      Francis Beausejour


      ------------------
      What was necessary was done yesterday;
      We're currently working on the impossible;
      For miracles, we ask for a 24 hours notice ...
      What was necessary was done yesterday;
      We're currently working on the impossible;
      For miracles, we ask for a 24 hours notice ...

      (Workstation)
      - Intel - Xeon X3210 @ 3.2 GHz on Asus P5E
      - 2x OCZ Gold DDR2-800 1 GB
      - ATI Radeon HD2900PRO & Matrox Millennium G550 PCIe
      - 2x Seagate B.11 500 GB GB SATA
      - ATI TV-Wonder 550 PCI-E
      (Server)
      - Intel Core 2 Duo E6400 @ 2.66 GHz on Asus P5L-MX
      - 2x Crucial DDR2-667 1GB
      - ATI X1900 XTX 512 MB
      - 2x Maxtor D.10 200 GB SATA

      Comment


      • #63
        Here is something about KYRO and 3DMark2001. Looks like it cannot use textures due to a bug in DX8. I think that means we won't see any results from KYRO (I+II) until MS have fixed that bug.

        [Sorry, only demo is affected. (??)]

        [This message has been edited by mirp (edited 15 March 2001).]

        Comment


        • #64
          <font face="Verdana, Arial, Helvetica" size="2">Originally posted by -Chapel-:
          Hey Guys,

          Where did you get that chart?
          </font>
          I made it last night...


          ------------------
          Cheers,
          Steve

          "Life is what we make of it, yet most of us just fake"

          Comment


          • #65
            Obviously something beyond CPU speed and graphicsboard is influencing the benchmark.

            I have run this just for fun on default settings on my Athlon Classic (Slot A) 600@690/128MB on an Epox 7KXA (Via 4in1 4.29) and a non-o/c'ed G400 SH 16MB (PD6.50/Win98SE/DX8a) forced to AGP 1x and diabled AGP Fast Write with my mail client, firewall and browser running, downloading the new full install for CS1.1 anf thought i might risk a look. I got 1261 points. Two times.

            Then i read about TNT2 Ultras getting 900 and something at 3dcenter.de. Now i read of G400Maxs getting around the same score as i do on much more powerfull machines. I seriously wonder what is causing such erratic benchmark results. Any ideas?

            Regards

            Comment


            • #66
              Dual Pentium III 667 MHz, 512 MB
              Windows 2000 SP1 DX8

              ASUS V7700 Deluxe (GF2 GTS)
              ASUS 6.49 drivers
              2092 3DMarks

              Matrox G400 MAX
              5.31 drivers
              1111 3DMarks

              Both using the default settings (complains about no texture compression on the G400 though).

              Both skipped the Game4 nature test. EMBM run only on the G400, DOT3 run only on the GF2.

              Seems to be 3DMark 2001 is now heavily biased for ATI Radeons. Nice for a change from MadOnion.

              So is the Radeon still performing very badly under Win2k?

              Comment


              • #67
                It seems so. Judging from Rags post, it performs just as fine as a G400

                Comment


                • #68
                  Hi:

                  RESULTS

                  3DMark Score 1385

                  Game 1 - Car Chase - Low Detail 23.7 fps
                  Game 1 - Car Chase - High Detail 8.3 fps
                  Game 2 - Dragothic - Low Detail 18.3 fps
                  Game 2 - Dragothic - High Detail 7.4 fps
                  Game 3 - Lobby - Low Detail 32.0 fps
                  Game 3 - Lobby - High Detail 16.6 fps
                  Game 4 - Nature Not supported by hardware
                  Fill Rate (Single-Texturing) 137.9 MTexels/s
                  Fill Rate (Multi-Texturing) 171.5 MTexels/s
                  High Polygon Count (1 Light) 2.2 MTriangles/s
                  High Polygon Count (8 Lights) 1.1 MTriangles/s
                  Environment Bump Mapping 21.2 fps
                  DOT3 Bump Mapping Not supported by hardware
                  Vertex Shader 12.8 fps
                  Pixel Shader Not supported by hardware
                  Point Sprites 0.7 MSprites/s

                  D3D Software T&L
                  Width 1024
                  Height 768
                  Depth 32 bit
                  Z-Buffering 32 bit
                  Texture Format 32 bit
                  Buffering Double
                  Refresh Rate Default
                  FSAA Mode None

                  Win98SE clean
                  PIII 800E slot1
                  512MB PC 133 @ 100MHz CAS2
                  Asus P3B-F i440BX ACPI bios 1005
                  Matrox G400Max DualHead
                  Bios v1.9; PD 6.23
                  Aperture size 256MB
                  AGP Status: X2
                  DirectX 8.0a
                  Desktop at test: 1024x768x32bit 85Hz DualHead disabled

                  Nothing over clocked or tweaked.


                  WinXP HE SP1& DX9b; Lian-Li PC-6089 mid alum case; Enermax 550W PSU; P4 2.8b retail; Asus P4T533-C s478/i850e; 1GB PC1066 RIMMs; Promise Ultra133 IDE PCI controller; 2x80GB Maxtor D740x 7200RPM ATA-133 HDDs; OrangeLink FireWire 800/1394b PCI card:
                  1x250GB Maxtor One Touch USB2/fw external Ultra ATA-133 7200RPM HDD; Toshiba 16x/48x DVD-ROM; Plextor PX-708A 8xDVD?R/RW CD-R/RW burner; Radeon 9800 XT retail; DVI: Samsung SyncMaster 213L 21.3" TFT; VGA: ViewSonic 22? P225f; TV OUT S-Video: Sony 36? WEGA XBR400 NTSC; TerraTec DMX 6fire LT sound card to Denon 3802 7x110W based HT; on-board LAN to Alcatel ADSL modem; Canon S750 USB printer; Canon D125O USB2 scanner; Logitech diNovo Media Desktop (Bluetooth cordless keyboard/MX900 optical mouse); Logitech Freedom 2.4 Cordless USB Joystick; Logitech WingMan Strike Force 3D USB joystick; Logitech 2.4GHz Cordless Gamepad/Rumblepad.

                  Comment


                  • #69
                    Only 570

                    G400 Vanilla 6.50 drivers
                    AMD K6-3 450
                    256 megs
                    Win 98 SE with DX 8.0

                    I know its an old CPU, but this is not good. Ever since the 6.x drivers came out, I've been getting lower and lower scores on benchmarks. Did Matrox stop supporting the MVP3 chipset with the 6.x series drivers?

                    I've got a K6-3+ 550 with a Radeon 32 DDR that I'll test later. But its drivers are terrible on an MVP3 also. Older games that used to run smooth are now jerky. Somethings not right and its either recent drivers or DX8 just suck on MVP3 chipsets. They were getting pretty good with older drivers and DX7 but have gone downhill on both my Matrox g400 and my Radeon 32 DDR with newer drivers and DX8.

                    What gives?

                    RAB

                    [This message has been edited by RAB (edited 16 March 2001).]
                    AMD K6III-450; Epox EP-MVP3G5; G400DH32; Maxtor 10gig UDMA66; 128meg PC100; Aureal SQ2500 sound; PCI Modem Blaster; Linksys 10/100 NIC; Mag 800V 19"; AL ACS54 4 speaker sound; Logitech wireless mouse; Logitech Wingman Extreme (great for lefties)

                    Comment


                    • #70
                      RESULTS

                      3DMark Score 1595

                      Game 1 - Car Chase - Low Detail 29.2 fps
                      Game 1 - Car Chase - High Detail 10.7 fps
                      Game 2 - Dragothic - Low Detail 22.3 fps
                      Game 2 - Dragothic - High Detail 9.1 fps
                      Game 3 - Lobby - Low Detail 32.7 fps
                      Game 3 - Lobby - High Detail 18.0 fps
                      Game 4 - Nature Not supported by hardware
                      Fill Rate (Single-Texturing) 132.2 MTexels/s
                      Fill Rate (Multi-Texturing) 164.5 MTexels/s
                      High Polygon Count (1 Light) 3.0 MTriangles/s
                      High Polygon Count (8 Lights) 1.5 MTriangles/s
                      Environment Bump Mapping 23.1 fps
                      DOT3 Bump Mapping Not supported by hardware
                      Vertex Shader 18.9 fps
                      Pixel Shader Not supported by hardware
                      Point Sprites 0.8 MSprites/s

                      D3D Software T&L
                      Width 1024
                      Height 768
                      Depth 32 bit
                      Z-Buffering 32 bit
                      Texture Format 32 bit
                      Buffering Double
                      Refresh Rate Default
                      FSAA Mode None

                      ------------------
                      ASUS P2B-B rev. 1.02, Intel Pentium III 700@933 MHz, Micron 256MB PC133-222, Enermax EG351P-VE, Western Digital WD450AA, Toshiba SD-M1212, Matrox G400 SH 32MB 142/189, PowerDesk 6.50, CTX VL950T, Creative SBLive!, Windows 98, IE 5.00, DirectX 8.0

                      [This message has been edited by mirp (edited 16 March 2001).]

                      Comment


                      • #71
                        I have 424 3dmarks.

                        AMD K6-2 450
                        RIVA TNT 115/120.

                        Comment


                        • #72
                          Project Name My Benchmark

                          Operating System Microsoft Windows ME
                          DirectX Version 8.00

                          Mobo Manufacturer ASUSteK Computer INC.
                          Mobo Model K7M

                          CPU AMD Athlon(tm) Processor 788 Mhz
                          FSB 105 MHz

                          3D Accelerator Matrox Millennium G400 DualHead MAX - English
                          Graphics Chipset Matrox G400 MAX
                          Driver Version 4.12.01.1800
                          Video Memory 32 MB

                          Resolution 1024x768 32bit
                          Texture Format 32bit
                          FSAA Disabled
                          Z-Buffer Depth 32bit
                          Frame Buffer Double
                          Rendering Pipeline D3D Software T&L



                          3DMark Result 1514 3D marks

                          Game 1 Car Chase - Low Detail 24.2 FPS
                          Game 1 Car Chase - High Detail 8.0 FPS
                          Game 2 Dragothic - Low Detail 23.1 FPS
                          Game 2 Dragothic - High Detail 9.1 FPS
                          Game 3 Lobby - Low Detail 34.2 FPS
                          Game 3 Lobby - High Detail 17.9 FPS
                          Game 4 Nature N/A FPS

                          Fill Rate (Single-Texturing) 142.9 MTexels/s
                          Fill Rate (Multi-Texturing) 177.0 MTexels/s

                          High Polygon Count (1 light) 2.9 MTriangles/s
                          High Polygon Count (8 lights) 1.4 MTriangles/s

                          Environment Bump Mapping 23.6 FPS
                          DOT3 Bump Mapping N/A FPS

                          Vertex Shader Speed 16.7 FPS
                          Pixel Shader Speed N/A FPS
                          Point Sprite Speed 1.2 MSprites/s

                          Comment


                          • #73
                            Default Benchmark + Athlon 850 + 256 MB + G400 MAX + Windows 2000 SP2rc2 = 1359 3DMarks

                            Comment


                            • #74
                              Arrrrggggghhhh,

                              Celleron 500
                              G400 DH

                              3D marks
                              553 @ 640x480
                              549 @ 1024x768
                              492 @ 1280x1024
                              400 @ 1600x1200

                              So it looks like it is very heavy on the CPU. The frames rate almost did no decline when I switched from 640x480 to 1600x1200. Only the EMB and the hall shooting did decline. So it looks like it that my CPU is the bottle neck for the other tests.

                              The reason for this is probably that DX8 has to calculate stuff that is not done in hardware.

                              So it looks like I need a new CPU. Which will come in another month (I hope).

                              Regards,
                              Timeripper.

                              Comment


                              • #75
                                hey timeripper, its the same here, it actually seems slower at 640x480 than it does at standard settings, and i have a 750 athlon.

                                Comment

                                Working...