I finally caved in and sold my soul to the nDevil.
I saw this incredibly cheap Geforce 2 Pro card in a webshop.
80% of Kyro2 Price
130% of MX or Radeon SDR price
The card isn't a real GF Pro, as it's memory only runs at 183DDR, so it's bang in the middle of GTS and Pro specs.
Seeing as the shop had a nice return policy I decided to give it a go (some of you might remeber that I've tried both a Radeon SDR and a Powercolor Evil Kyro and returned both of them).
The card arrived today, and preparing myself for the shock of blurry 2D I installed it.
I'm happy to report that the 2D is much much much better than I would have dreamed. It's still nowhere near Matrox, but I'm running my desktop at 1280x1024@85Hz and the text is quite crisp. Colours are a bit washed out, but this card is miles ahead of the Powercolor Kyro, and quite close to the Radeon SDR I tried.
I wonder how I feel about it when I've used it a bit longer.
The 3D speed is a really nice change from my aging G400 16Mb SH.
With the drivers from the box and no tweaking I got a 2900 in 3Dmark2001, where my G400 was around 1200.
UT Thunder demo 1024x768x32@85 Hz V-sync on gave me 80 FPS.
1600x1200x16@85 Hz V-sync on gave 68 FPS
GL_EXT gave
Results:
--------
Overdraw/HSR:
-------------
Overdraw factor 3, back to front: 135.63 fps
Overdraw factor 3, front to back: 186.77 fps
Overdraw factor 3, random order: 161.83 fps
Overdraw factor 8, back to front: 51.53 fps
Overdraw factor 8, front to back: 81.23 fps
Overdraw factor 8, random order: 71.30 fps
Fillrate:
---------
Pixel fillrate: 673.69 MegaPixels / s
Texel fillrate: 1328.59 MegaTexels / s
T&L/High polygon count static display list:
-------------------------------------------
Pure transform: 11588297 vertices / s
2 point lights: 7417061 vertices / s
8 point lights: 2971021 vertices / s
2 directional lights: 10396157 vertices / s
8 directional lights: 3975596 vertices / s
High memory bandwidth load/texture cache efficiency:
----------------------------------------------------
One 1024x1024x32 texture: 480.59 fps
Four 1024x1024x32 textures: 482.06 fps
The overdraw results seem rather low, but I guess I'm too used to seeing Kyro results
I'll post more impressions and benches as I get them.
I saw this incredibly cheap Geforce 2 Pro card in a webshop.
80% of Kyro2 Price
130% of MX or Radeon SDR price
The card isn't a real GF Pro, as it's memory only runs at 183DDR, so it's bang in the middle of GTS and Pro specs.
Seeing as the shop had a nice return policy I decided to give it a go (some of you might remeber that I've tried both a Radeon SDR and a Powercolor Evil Kyro and returned both of them).
The card arrived today, and preparing myself for the shock of blurry 2D I installed it.
I'm happy to report that the 2D is much much much better than I would have dreamed. It's still nowhere near Matrox, but I'm running my desktop at 1280x1024@85Hz and the text is quite crisp. Colours are a bit washed out, but this card is miles ahead of the Powercolor Kyro, and quite close to the Radeon SDR I tried.
I wonder how I feel about it when I've used it a bit longer.
The 3D speed is a really nice change from my aging G400 16Mb SH.
With the drivers from the box and no tweaking I got a 2900 in 3Dmark2001, where my G400 was around 1200.
UT Thunder demo 1024x768x32@85 Hz V-sync on gave me 80 FPS.
1600x1200x16@85 Hz V-sync on gave 68 FPS
GL_EXT gave
Results:
--------
Overdraw/HSR:
-------------
Overdraw factor 3, back to front: 135.63 fps
Overdraw factor 3, front to back: 186.77 fps
Overdraw factor 3, random order: 161.83 fps
Overdraw factor 8, back to front: 51.53 fps
Overdraw factor 8, front to back: 81.23 fps
Overdraw factor 8, random order: 71.30 fps
Fillrate:
---------
Pixel fillrate: 673.69 MegaPixels / s
Texel fillrate: 1328.59 MegaTexels / s
T&L/High polygon count static display list:
-------------------------------------------
Pure transform: 11588297 vertices / s
2 point lights: 7417061 vertices / s
8 point lights: 2971021 vertices / s
2 directional lights: 10396157 vertices / s
8 directional lights: 3975596 vertices / s
High memory bandwidth load/texture cache efficiency:
----------------------------------------------------
One 1024x1024x32 texture: 480.59 fps
Four 1024x1024x32 textures: 482.06 fps
The overdraw results seem rather low, but I guess I'm too used to seeing Kyro results
I'll post more impressions and benches as I get them.
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