Gee, totally forgot this thread
Easy. Just solder a couple resistors, Vcore to 5 volts, Liquid Nitrogen cooling.... he he, sorry, I just had to say that
About Wolfenstein test, those results are with a Herc 4500 @ 180 Mhz, Win2k drivers 8.162, Tb900@1000 (144 fsb), Asus A7V133. 1024x768x32, all settings maxed out (even coronas)
As you might know KyroII gets a HUGE speed increase in Quake3 engine games if you enable texture compression (specially if doing trilinear). Now for some reason, texture compression is an option in the game menu, but it´s not really working... so just go to the 3d optimization tab in the drivers, do a custom entry for wolfenstein and Disable V-sync, Force Texture compression and Force single buffer.
Texture compression is the key here, but single buffering also provides a small performance boost (as it does in almost all games). As a matter of fact Kyro is the only card that can render into a single buffer without the scene going mad (polygons flickering everywere, maybe you remember of ZDlabs 3d winbench, it had some single buffer tests) because it actually only writes to the frame buffer after the whole frame is finished...
Editing: Oh and you migh enter /com_maxfps 0 in the console as it´s capping the max framerate to 90.
If you want you might download this timedemo (pretty simple I know, a guy running around and shooting), but it´s with it that people are benchmarking and comparing results
Easy. Just solder a couple resistors, Vcore to 5 volts, Liquid Nitrogen cooling.... he he, sorry, I just had to say that
About Wolfenstein test, those results are with a Herc 4500 @ 180 Mhz, Win2k drivers 8.162, Tb900@1000 (144 fsb), Asus A7V133. 1024x768x32, all settings maxed out (even coronas)
As you might know KyroII gets a HUGE speed increase in Quake3 engine games if you enable texture compression (specially if doing trilinear). Now for some reason, texture compression is an option in the game menu, but it´s not really working... so just go to the 3d optimization tab in the drivers, do a custom entry for wolfenstein and Disable V-sync, Force Texture compression and Force single buffer.
Texture compression is the key here, but single buffering also provides a small performance boost (as it does in almost all games). As a matter of fact Kyro is the only card that can render into a single buffer without the scene going mad (polygons flickering everywere, maybe you remember of ZDlabs 3d winbench, it had some single buffer tests) because it actually only writes to the frame buffer after the whole frame is finished...
Editing: Oh and you migh enter /com_maxfps 0 in the console as it´s capping the max framerate to 90.
If you want you might download this timedemo (pretty simple I know, a guy running around and shooting), but it´s with it that people are benchmarking and comparing results
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