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  • #31
    Originally posted by Wombat

    <I>A selective abridged history:</I>
    When the G400 came out, it relied a lot on the CPU to do some of the work that the WARP core couldn't do. Even Matrox didn't know where the ceiling was. Most people had around 600MHz Athlon/P3s at the time, and it wasn't until Greebe got his G400 paired with his unlocked Athlon (which ran at 850) did we see the G400 peak with around a 750-800MHz processor (Quake benchmarks, some apps required more or less).
    Actually has anyone discovered the ceiling yet?
    My G400max has gone from Duron@1025 to Athlon XP@1575 and my 3dMark2000 score just keeps going up by significant numbers.

    Stuff the Parhelia, just gimmie a Cray to power my G400




    My last post as a regular MURCer
    Athlon XP-64/3200, 1gb PC3200, 512mb Radeon X1950Pro AGP, Dell 2005fwp, Logitech G5, IBM model M.

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    • #32
      Guys, here's more leaked specs on NV30, including a neat data flow diagram. The raw performance looks amazing.



      It looks like NVIDIA will release four flavors, the NV-30-4-K, NV-30-2-K, NV-30-4-S, and NV-30-2-S.

      I'm not sure if these are official specs-- it mentions "5 micron", which must be a mistake because it's on a .13 micron process. Hell, if it were on a 5 micron process the die would be as big as my desk!

      -[Ch]ams
      Last edited by [Ch]amsalot; 8 November 2002, 07:42.

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      • #33
        the Link is dead
        Why is it called tourist season, if we can't shoot at them?

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        • #34
          Rich, 3DMark is pretty much worthless. It uses things like RAM speed and amount, FSB speed, and processor, to determine your magic little score. Remember when people here managed to skyrocket their 3DMark scores by booting at 100MHz and using SoftFSB to run at 133MHz?

          Run your G400 with actual games, things that have frame rates, and you'll see that your G400 plateaued hundreds of MHz ago.
          Gigabyte P35-DS3L with a Q6600, 2GB Kingston HyperX (after *3* bad pairs of Crucial Ballistix 1066), Galaxy 8800GT 512MB, SB X-Fi, some drives, and a Dell 2005fpw. Running WinXP.

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          • #35
            congrats RichL!
            no matrox, no matroxusers.

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            • #36
              Actually I saw a significant jump in FPS for Dungeon Siege too. Was bottoming out at 9-10 FPS, now bottoms out at 12-15.
              Athlon XP-64/3200, 1gb PC3200, 512mb Radeon X1950Pro AGP, Dell 2005fwp, Logitech G5, IBM model M.

              Comment


              • #37
                Originally posted by [Ch]amsalot
                Guys, here's more leaked specs on NV30, including a neat data flow diagram. The raw performance looks amazing.



                It looks like NVIDIA will release four flavors, the NV-30-4-K, NV-30-2-K, NV-30-4-S, and NV-30-2-S.

                I'm not sure if these are official specs-- it mentions "5 micron", which must be a mistake because it's on a .13 micron process. Hell, if it were on a 5 micron process the die would be as big as my desk!

                -[Ch]ams
                LOL nice one mate! haha...
                The most interesting bit is... it can be panel mounted!
                P4 Northwood 1.8GHz@2.7GHz 1.65V Albatron PX845PEV Pro
                Running two Dell 2005FPW 20" Widescreen LCD
                And of course, Matrox Parhelia | My Matrox histroy: Mill-I, Mill-II, Mystique, G400, Parhelia

                Comment


                • #38
                  Wombat....


                  The fact is that you can compare any card released in the last 18 moths(GF3,radeon 8500,etc...) run them at resolutions no higher than 1024*768 and you'll be hard pressed to tell any difference between those cards and the fastest card currently on the market in current games.....Even when the fastest cpu is used in either setup,so to me,that spells out either a cpu or I/O limitation....


                  At The current pace of evolution that video cards are going thru,which easily outpaces cpu speed improvements by far,we'll essentially be playing games at 1600*1200 32 bit with 0 percieved performance hit, in perhaps as little as 18 months from now,when cards will most likely be at least 3 times faster,since even at those resolutions,they'll still be either I/O or cpu bound,even with the fastest cpu available by then....
                  Last edited by superfly; 7 November 2002, 20:32.
                  note to self...

                  Assumption is the mother of all f***ups....

                  Primary system :
                  P4 2.8 ghz,1 gig DDR pc 2700(kingston),Radeon 9700(stock clock),audigy platinum and scsi all the way...

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                  • #39
                    Originally posted by RichL
                    Actually I saw a significant jump in FPS for Dungeon Siege too. Was bottoming out at 9-10 FPS, now bottoms out at 12-15.
                    Well, Dungeon Siege is known to heavily rely on the CPU. Do you get any increases in any other games?
                    System Specs:
                    Gigabyte 8INXP - Pentium 4 2.8@3.4 - 1GB Corsair 3200 XMS - Enermax 550W PSU - 2 80GB WDs 8MB cache in RAID 0 array - 36GB Seagate 15.3K SCSI boot drive - ATI AIW 9700 - M-Audio Revolution - 16x Pioneer DVD slot load - Lite-On 48x24x48x CD-RW - Logitech MX700 - Koolance PC2-601BW case - Cambridge MegaWorks 550s - Mitsubishi 2070SB 22" CRT

                    Our Father, who 0wnz heaven, j00 r0ck!
                    May all 0ur base someday be belong to you!
                    Give us this day our warez, mp3z, and pr0n through a phat pipe.
                    And cut us some slack when we act like n00b lamerz,
                    just as we teach n00bz when they act lame on us.
                    For j00 0wn r00t on all our b0x3s 4ever and ever, 4m3n.

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                    • #40
                      For those that didn't already guess this one, this is from Beyond3D:
                      DrT: NVDA's earnings conference call is ongoing right now. The CEO just said NV30 productions shipments wouldn't occur until Jan 03.
                      ---
                      duncan36: Actually he said it wouldnt ship in Q4 and would ship sometime in the Jan Quarter. A very important distinction, and a sly piece of spin by Nvidia.

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                      • #41
                        The fact is that you can compare any card released in the last 18 moths(GF3,radeon 8500,etc...) run them at resolutions no higher than 1024*768 and you'll be hard pressed to tell any difference between those cards and the fastest card currently on the market in current games.....Even when the fastest cpu is used in either setup,so to me,that spells out either a cpu or I/O limitation....
                        Well, what can I say, except that you're wrong? There's no correlation or causation there.

                        Besides that, how can you say that a "faster" video card requires more CPU power? Designing video cards that <B>require</B> CPU time as a crutch is by no means a faster card. A "faster" video card design will stand on its own.
                        Gigabyte P35-DS3L with a Q6600, 2GB Kingston HyperX (after *3* bad pairs of Crucial Ballistix 1066), Galaxy 8800GT 512MB, SB X-Fi, some drives, and a Dell 2005fpw. Running WinXP.

                        Comment


                        • #42
                          Originally posted by superfly
                          Wombat....


                          The fact is that you can compare any card released in the last 18 moths(GF3,radeon 8500,etc...) run them at resolutions no higher than 1024*768 and you'll be hard pressed to tell any difference between those cards and the fastest card currently on the market in current games.....Even when the fastest cpu is used in either setup,so to me,that spells out either a cpu or I/O limitation....


                          At The current pace of evolution that video cards are going thru,which easily outpaces cpu speed improvements by far,we'll essentially be playing games at 1600*1200 32 bit with 0 percieved performance hit, in perhaps as little as 18 months from now,when cards will most likely be at least 3 times faster,since even at those resolutions,they'll still be either I/O or cpu bound,even with the fastest cpu available by then....
                          I agree with you bu that's not entirely true.
                          3D scene (a scene in a game, including environment, characters, effects, etc) would only get more complex as entry-level PC advances and programmers/designers get more experience.

                          So I think, atm it is not CPU not catching up, it is the games. (but well they have to take entry-level PCs in consideration so they are not to blame.)
                          P4 Northwood 1.8GHz@2.7GHz 1.65V Albatron PX845PEV Pro
                          Running two Dell 2005FPW 20" Widescreen LCD
                          And of course, Matrox Parhelia | My Matrox histroy: Mill-I, Mill-II, Mystique, G400, Parhelia

                          Comment


                          • #43
                            Originally posted by Wombat
                            Well, what can I say, except that you're wrong? There's no correlation or causation there.

                            Besides that, how can you say that a "faster" video card requires more CPU power? Designing video cards that <B>require</B> CPU time as a crutch is by no means a faster card. A "faster" video card design will stand on its own.


                            Well...For one,if you're using the fastest card and gradually increase the resolution all the way to 1600*1200 and don't notice any frame rate drops all all,you're obviously not video card limited as far as pxel/texel fillrate and bandwith,that's for sure....Which is what will happen soon enough...

                            Even more so considering that the card needs to dish out 4x the fillrate at 1600*1200 32 bit compared to say more modest resolutions,such as 1024*768 32 bit,in order to maintain a given fps value(say 60 fps in both cases)...
                            Last edited by superfly; 7 November 2002, 22:44.
                            note to self...

                            Assumption is the mother of all f***ups....

                            Primary system :
                            P4 2.8 ghz,1 gig DDR pc 2700(kingston),Radeon 9700(stock clock),audigy platinum and scsi all the way...

                            Comment


                            • #44
                              Originally posted by WyWyWyWy


                              I agree with you bu that's not entirely true.
                              3D scene (a scene in a game, including environment, characters, effects, etc) would only get more complex as entry-level PC advances and programmers/designers get more experience.

                              So I think, atm it is not CPU not catching up, it is the games. (but well they have to take entry-level PCs in consideration so they are not to blame.)


                              I agree with that completely,with the caveat that the graphics effects that developers should try to use mostly be video card dependant,as to stress all that extra fill rate/memory bandwith reserve,and not mostly I/O OR cpu bound effects..
                              note to self...

                              Assumption is the mother of all f***ups....

                              Primary system :
                              P4 2.8 ghz,1 gig DDR pc 2700(kingston),Radeon 9700(stock clock),audigy platinum and scsi all the way...

                              Comment


                              • #45
                                The link to the secret NV30 specs didn't work because there was a period "." at the end. Here it is again:



                                -[Ch]ams

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