the nv30 does not support displacement mappings not fully DX9 then heh
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From what I've seen on Matrox's own dev support site it seems DM is rather difficult to get to work right without getting glitches at the edges of the base polygons. nVidia's probably thinking that developers won't take the time and effort to use DM, opting instead to just go with a high base polygon count.
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as much as i liked the dynamic LOD stuff thats part of it, a smarter implmentation would be nice. it unfortunatly subdivides the whole mesh, not just the parts that need it. plus, in order to use it right you have to design whole new meshes and textures especially for displacement mapping. otherwise your meshes will wind up with a ton and a half of extra polys. from a development standpoint it would be a far better idea to create your own LoD engine (not too hard) that does automagical triangle subdivision (again, not that hard). you wind up with better control over the final product, and it works on all video cards, not just the latest generation.
i honestly wouldn't be suprised if people don't implement displacement mapping for quite a while. its just one of those tools that, while nice, isn't that important. kinda like the use of EMBM.
Jaaz, DM is not required for a part to be DX9 compliant. it is just a part of the specification, like N-Patches was in DX8 and like bumpmapping was in DX 6/7."And yet, after spending 20+ years trying to evolve the user interface into something better, what's the most powerful improvement Apple was able to make? They finally put a god damned shell back in." -jwz
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I was hoping a lot on the NV30.
3DFX fan from old, and i am a bit dissapointed...
(was hoping for a 'Voodoo' in the name.... )
But....i still think it will do well.
Both cards (9700 + NV30) have a lot going for them, and yes, it will be awhile until we actually see some games written for them.
Maybe for next christmas?
I just recently acquired a G400MAX, just for the TV output quality and the DVD-Max feature. (and the MAVERN chip).
Who's better than who? Who has one card that does it all?
"Jack of all trades, master of none."
The G400 is for the image quality, the GF2GTS is for games.
I wont even begin to compare the two.
Matrox is currently out of the race for the performance crown.
So what? If image quality is your man, then go Matrox.
If its games u r interested in, get a gamers card.
If u want both, then you'll just have to wait, or like me, build more than one machine.....
Nobody's card is gonna the 'best' cos there is always a better card just a few months wait away...and it will continue like that.
I may have strayed a little (as per) but what the heck.....thats what these places are for.
PC-1 Fractal Design Arc Mini R2, 3800X, Asus B450M-PRO mATX, 2x8GB B-die@3800C16, AMD Vega64, Seasonic 850W Gold, Black Ice Nemesis/Laing DDC/EKWB 240 Loop (VRM>CPU>GPU), Noctua Fans.
Nas : i3/itx/2x4GB/8x4TB BTRFS/Raid6 (7 + Hotspare) Xpenology
+++ : FSP Nano 800VA (Pi's+switch) + 1600VA (PC-1+Nas)
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the nv30 does not support displacement mappings not fully DX9 then heh
So what are Vertex Displacement Mapping and Geometry Displacement Mapping?
PS: Just a thought I forgot mentioning: if some R300 .15u cores can do 380-400Mhz, I don´t think it´ll be too dificult to do 500Mhz on a .13u part. And by the data available, R300 is faster clock by clock. More, if R350 is more than a die shrink (8x2 pipeline, anyone?), NV30 will have some trouble keeping up. The real thing will be the NV35, as always.
Oh. And the little fairy demo was made by Matrox some years ago (G400)Last edited by Nuno; 20 November 2002, 09:59.
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at present we cannot comment on nv30vs r350 vs n35 as none of them are available, r9700 is current king the rest is pure speculation for a few months yet and in that time a lot can change.is a flower best picked in it's prime or greater withered away by time?
Talk about a dream, try to make it real.
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