I was going to post this info last night bet didn't think it would still be up this morning so I didn't bother.
For those of you that haven't been following the rumours and speculation, looks like the new Temporal AA and 3Dc is confirmed. It also looks like this 12 pipe card may be running at 500MHz Maybe the mostl likely not true rumour of a 600/833 X800 XT card may actually hold true. Damn, that would be a fast card. And there is talk of a "PE" XT card. Not sure what PE stands for.
And check out the 8 "extreme" pipes Whatever that means. I'm guesing 8 of the 12 pipes have more functionality?
Looks like some great HD support and hardware mpeg1/2/4.(encoding and decoding)
And or those who don't like to click links:
The ATI RADEON™ X800 PRO delivers frame rates that surpass any previous graphics processor making it the world’s most powerful VPU. With up to two times the performance of the acclaimed RADEON™ 9800 PRO, the RADEON™ X800 PRO provides an extremely smooth, responsive HD gaming experience, putting capable gamers in complete control of even the most demanding game titles. A radically new architecture based on the latest .13 micron, low-k manufacturing process with ultra fast and efficient GDDR3 memory combine to produce extreme data rates and unbelievable acceleration in a quiet, cool, single-slot solution.
BREAKTHROUGH IMAGE QUALITY
The RADEON™ X800 PRO defines a totally new High-Definition Gaming experience for the avid gamer by maximizing performance and image quality in higher detail and at higher resolutions than ever before. ATI‘s new and revolutionary 3Dc™ image enhancement technology brings characters to life and scenery to greater realism by enabling significant improvements to the image detail of character art with increased performance and lower memory usage. 3Dc™ is slated to become the industry standard to support more complex high-definition visual effects in real time.
ADVANCED 3D ARCHITECTURE
The RADEONTM X800 PRO features SMARTSHADERâ„¢ HD, the most advanced pixel
shader engine with 12 parallel pixel pipelines capable of an incredible 6 igapixels/second fill rate in full precision! With six programmable vertex shader pipelines, capable of up to 7000 million vertices per second and an overall capability of over 140 million floating point operations per second(Giga FLOPS), the RADEONâ„¢ X800 PRO delivers the most beautifully rendered high-definition 3D animation for the ultimate in intense, interactive game play.
CUTTING EDGE VIDEO TECHNOLOGY
The RADEONâ„¢ X800 PRO gives you more than just a great gaming experience. It also has sophisticated video processing, filtering and acceleration features that make multimedia applications more efficient, inspiring and fun. With VIDEOSHADERâ„¢ HD, the RADEONâ„¢ X800 PRO takes advantage of its advanced shader processing engine for user programmable video effects, video quality enhancement, and encoding and decoding of many video standards, including MPEG1/2/4, Real Media, DivX and WMV9. The RADEONâ„¢ X800 PRO also supports the latest high-definition and wide display formats, giving users bigger and more vivid movie, gaming and Internet experiences.
SMARTSHADERâ„¢ HD
Support for Microsoft® DirectX® 9.0 programmable vertex and pixel shaders
in hardware
Direct X 9.0 Vertex Shaders
Vertex programs up to 65,280 instructions with flow control
Single cycle trigonometric operations (SIN & COS)
Direct X 9.0 Extended Pixel Shaders
Up to 1,536 instructions and 16 textures per rendering pass
2nd generation F-buffer technology
accelerates multi-pass pixel shader programs with unlimited instructions
32 temporary and constant registers
Facing register for two-sided lighting
128-bit, 64-bit & 32-bit per pixel floating point color formats
Multiple Render Target (MRT) support
Complete feature set also supported in OpenGL® via extensions
SMOOTHVISIONâ„¢ HD
3Dcâ„¢ - Normal map image compression technology resulting in high detail image quality
2x/4x/6x Anti-Aliasing modes
Sparse multi-sample algorithm with gamma correction, programmable sample patterns, and centroid sampling
Lossless Color Compression (up to 6:1)at all resolutions, including widescreen
HDTV resolutions
Temporal Anti-Aliasing
2x/4x/8x/16x Anisotropic Filtering modes
Up to 128-tap texture filtering
Adaptive algorithm with bilinear (performance) and trilinear (quality) option
3DCâ„¢
High quality 4:1 Normal Map Compression
Works with any two-channel data format
HYPER Zâ„¢ HD
3-level Hierarchical Z-Buffer with Early Z Test
Lossless Z-Buffer Compression (up to 48:1)
Fast Z-Buffer Clear
Z Cache optimized for real-time shadow rendering
Optimized for performance at high display resolutions, including widescreen
HDTV resolutions
VIDEOSHADERâ„¢ HD
Seamless integration of pixel shaders with video in real time
FULLSTREAMâ„¢ video de-blocking technology for Real, DivX, and WMV9
formats
VIDEOSOAPâ„¢ noise removal filtering for captured video
MPEG1/2/4 decode and encode acceleration
DXVA Support
Hardware Motion Compensation, iDCT, DCT and color space conversion
All-format DTV/HDTV decoding
YPrPb component output for direct drive of HDTV displays
Adaptive Per-Pixel De-Interlacing and Frame Rate Conversion (temporal
filtering)
For those of you that haven't been following the rumours and speculation, looks like the new Temporal AA and 3Dc is confirmed. It also looks like this 12 pipe card may be running at 500MHz Maybe the mostl likely not true rumour of a 600/833 X800 XT card may actually hold true. Damn, that would be a fast card. And there is talk of a "PE" XT card. Not sure what PE stands for.
And check out the 8 "extreme" pipes Whatever that means. I'm guesing 8 of the 12 pipes have more functionality?
Looks like some great HD support and hardware mpeg1/2/4.(encoding and decoding)
And or those who don't like to click links:
The ATI RADEON™ X800 PRO delivers frame rates that surpass any previous graphics processor making it the world’s most powerful VPU. With up to two times the performance of the acclaimed RADEON™ 9800 PRO, the RADEON™ X800 PRO provides an extremely smooth, responsive HD gaming experience, putting capable gamers in complete control of even the most demanding game titles. A radically new architecture based on the latest .13 micron, low-k manufacturing process with ultra fast and efficient GDDR3 memory combine to produce extreme data rates and unbelievable acceleration in a quiet, cool, single-slot solution.
BREAKTHROUGH IMAGE QUALITY
The RADEON™ X800 PRO defines a totally new High-Definition Gaming experience for the avid gamer by maximizing performance and image quality in higher detail and at higher resolutions than ever before. ATI‘s new and revolutionary 3Dc™ image enhancement technology brings characters to life and scenery to greater realism by enabling significant improvements to the image detail of character art with increased performance and lower memory usage. 3Dc™ is slated to become the industry standard to support more complex high-definition visual effects in real time.
ADVANCED 3D ARCHITECTURE
The RADEONTM X800 PRO features SMARTSHADERâ„¢ HD, the most advanced pixel
shader engine with 12 parallel pixel pipelines capable of an incredible 6 igapixels/second fill rate in full precision! With six programmable vertex shader pipelines, capable of up to 7000 million vertices per second and an overall capability of over 140 million floating point operations per second(Giga FLOPS), the RADEONâ„¢ X800 PRO delivers the most beautifully rendered high-definition 3D animation for the ultimate in intense, interactive game play.
CUTTING EDGE VIDEO TECHNOLOGY
The RADEONâ„¢ X800 PRO gives you more than just a great gaming experience. It also has sophisticated video processing, filtering and acceleration features that make multimedia applications more efficient, inspiring and fun. With VIDEOSHADERâ„¢ HD, the RADEONâ„¢ X800 PRO takes advantage of its advanced shader processing engine for user programmable video effects, video quality enhancement, and encoding and decoding of many video standards, including MPEG1/2/4, Real Media, DivX and WMV9. The RADEONâ„¢ X800 PRO also supports the latest high-definition and wide display formats, giving users bigger and more vivid movie, gaming and Internet experiences.
SMARTSHADERâ„¢ HD
Support for Microsoft® DirectX® 9.0 programmable vertex and pixel shaders
in hardware
Direct X 9.0 Vertex Shaders
Vertex programs up to 65,280 instructions with flow control
Single cycle trigonometric operations (SIN & COS)
Direct X 9.0 Extended Pixel Shaders
Up to 1,536 instructions and 16 textures per rendering pass
2nd generation F-buffer technology
accelerates multi-pass pixel shader programs with unlimited instructions
32 temporary and constant registers
Facing register for two-sided lighting
128-bit, 64-bit & 32-bit per pixel floating point color formats
Multiple Render Target (MRT) support
Complete feature set also supported in OpenGL® via extensions
SMOOTHVISIONâ„¢ HD
3Dcâ„¢ - Normal map image compression technology resulting in high detail image quality
2x/4x/6x Anti-Aliasing modes
Sparse multi-sample algorithm with gamma correction, programmable sample patterns, and centroid sampling
Lossless Color Compression (up to 6:1)at all resolutions, including widescreen
HDTV resolutions
Temporal Anti-Aliasing
2x/4x/8x/16x Anisotropic Filtering modes
Up to 128-tap texture filtering
Adaptive algorithm with bilinear (performance) and trilinear (quality) option
3DCâ„¢
High quality 4:1 Normal Map Compression
Works with any two-channel data format
HYPER Zâ„¢ HD
3-level Hierarchical Z-Buffer with Early Z Test
Lossless Z-Buffer Compression (up to 48:1)
Fast Z-Buffer Clear
Z Cache optimized for real-time shadow rendering
Optimized for performance at high display resolutions, including widescreen
HDTV resolutions
VIDEOSHADERâ„¢ HD
Seamless integration of pixel shaders with video in real time
FULLSTREAMâ„¢ video de-blocking technology for Real, DivX, and WMV9
formats
VIDEOSOAPâ„¢ noise removal filtering for captured video
MPEG1/2/4 decode and encode acceleration
DXVA Support
Hardware Motion Compensation, iDCT, DCT and color space conversion
All-format DTV/HDTV decoding
YPrPb component output for direct drive of HDTV displays
Adaptive Per-Pixel De-Interlacing and Frame Rate Conversion (temporal
filtering)
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