I was over at VE and saw a link to this article on nVNews. It is an argument between 3dfx/Voodoo5 and Creative Labs/NVIDIA/GeForce about the (lack) of benefits from T&L.
The Creative guy (Steve Mosher) shows off this graph:
and says this about it:
Surely the low-res scores are limited by polygon throughput/transform, lighting and clipping? Which is what CPU limited used to mean, yes? So if the T&L is now done on the graphics card then surely upping the CPU speed should make no difference whatsoever or very little. So then, upping the CPU for Voodoo 5 or GPU for GeForce whould up polygon/T&L performance and hence, low-resolution performance and frame rates.
3DMark2000 is very polygon intensive and runs at resolutions where fill-rate is not the limiting factor and says (I think) that T&L will be very helpful in this situation.
RSVP, Paul.
The Creative guy (Steve Mosher) shows off this graph:
and says this about it:
How is this possible? Isn't the GeForce2 much faster? Well it's simple. At this resolution you are CPU bound. In the case of the Geforce 2 the graphics happens twice as fast, but the frame rate is still determined by the CPU speed. In fact the graphics could happen INFINTELY FAST, and at 512*384 your frame rate would still be 119.
3DMark2000 is very polygon intensive and runs at resolutions where fill-rate is not the limiting factor and says (I think) that T&L will be very helpful in this situation.
RSVP, Paul.
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