I was over at VE and saw a link to this article on nVNews. It is an argument between 3dfx/Voodoo5 and Creative Labs/NVIDIA/GeForce about the (lack) of benefits from T&L.
The Creative guy (Steve Mosher) shows off this graph:
and says this about it:
Surely the low-res scores are limited by polygon throughput/transform, lighting and clipping? Which is what CPU limited used to mean, yes? So if the T&L is now done on the graphics card then surely upping the CPU speed should make no difference whatsoever or very little. So then, upping the CPU for Voodoo 5 or GPU for GeForce whould up polygon/T&L performance and hence, low-resolution performance and frame rates.
3DMark2000 is very polygon intensive and runs at resolutions where fill-rate is not the limiting factor and says (I think) that T&L will be very helpful in this situation.
RSVP, Paul.
The Creative guy (Steve Mosher) shows off this graph:
and says this about it:
How is this possible? Isn't the GeForce2 much faster? Well it's simple. At this resolution you are CPU bound. In the case of the Geforce 2 the graphics happens twice as fast, but the frame rate is still determined by the CPU speed. In fact the graphics could happen INFINTELY FAST, and at 512*384 your frame rate would still be 119.
3DMark2000 is very polygon intensive and runs at resolutions where fill-rate is not the limiting factor and says (I think) that T&L will be very helpful in this situation.
RSVP, Paul.

). If the framerates stay consistent over several resolutions, from the lowest up, it's probably safe to say that whatever added tranform count is being done is still well within the overall capability of the card in question.
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