Since its not really a gaming issue i thought i would post it here.
I remember reading that Matrox were focussing on the business sector and not wanting to jump into the high turn over rate of 3d accelerators.
which is fair enough. T&L i dont miss that too much..nothing much happening with textures ..even that i dont mind.
However what i do mind is their sloooowwness with getting the opengl icd up to scratch. It seems like opengl / directx is being lumped into the gaming arena.
How untrue this is. Opengl is a standard that is applied to ALL graphic apps and not just games.
Corporate customers are coding and we sure would like it if we could see our nice textured cubes without too much degradation. We would like to generate scenes ..even though it might take us 10 days ..we would like it to look good.
I'm not after speed but please make sure the opengl icd is 100% error free. I dont need to list the bugs do i?
You know ..people know them ..
sure the card can never handle the more complex functions but those functions can be emulated.
I remember reading that Matrox were focussing on the business sector and not wanting to jump into the high turn over rate of 3d accelerators.
which is fair enough. T&L i dont miss that too much..nothing much happening with textures ..even that i dont mind.
However what i do mind is their sloooowwness with getting the opengl icd up to scratch. It seems like opengl / directx is being lumped into the gaming arena.
How untrue this is. Opengl is a standard that is applied to ALL graphic apps and not just games.
Corporate customers are coding and we sure would like it if we could see our nice textured cubes without too much degradation. We would like to generate scenes ..even though it might take us 10 days ..we would like it to look good.
I'm not after speed but please make sure the opengl icd is 100% error free. I dont need to list the bugs do i?
You know ..people know them ..
sure the card can never handle the more complex functions but those functions can be emulated.
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