Still:
Quake I, II and III will immidiately be accelerated by T&L if it is built in in the OpenGL driver. Which happens ofcourse.
Quake I, II and III use the transformation pipeline of OpenGL and will immediately get accelerated.
John Carmack and Brian Hook have been the ones warning other developers to use the rendering pipeline of the use API instead of a self developed one. Most of the time that transformation pipeline is just as fast and will use T&L if it is available.
Direct3D games which use the transformation pipeline of Direct3D could be accelerated. I don't see any reason why the whole API should be turned upside down.
The only changes which happen in DirectX 7 is that Direct3D will be enhanced and easier to use for developers. It is being developed by both Microsoft and Silicon Graphics (OpenGL). The best of both worlds.
Greetings
Frank Schoondermark
Quake I, II and III will immidiately be accelerated by T&L if it is built in in the OpenGL driver. Which happens ofcourse.
Quake I, II and III use the transformation pipeline of OpenGL and will immediately get accelerated.
John Carmack and Brian Hook have been the ones warning other developers to use the rendering pipeline of the use API instead of a self developed one. Most of the time that transformation pipeline is just as fast and will use T&L if it is available.
Direct3D games which use the transformation pipeline of Direct3D could be accelerated. I don't see any reason why the whole API should be turned upside down.
The only changes which happen in DirectX 7 is that Direct3D will be enhanced and easier to use for developers. It is being developed by both Microsoft and Silicon Graphics (OpenGL). The best of both worlds.
Greetings
Frank Schoondermark
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