I've been having a play with 5.21 and have got it up to speed with the results from the beta driver I had posted. I've only had chance to test with Quake 2 so far. It is it seems all to do with vsync now being enabled by default in these drivers.
In Quake 2 first thing to do is to go to Video Options and set "Sync every frame to no" this brought my fps up at 640x480 from a woeful 52fps to 67fps. Then at the Q2 console type gl_swapinterval 0 this got my fps up from 67 up to 78.1.
This is all with Vsync enabled in the registry. Vsync is enabled by default when the drivers are installed but you can disable it with a <a href="http://www.murc.ws/Utils/PD5RegHAcks.zip">reg hack</a>. Disabling Vsync gave me the same increase achieved by using gl_swapinterval 0 when Vsync was enabled. gl_swapinterval has no effect when Vsync is disabled in the registry.
Seems Matrox could really do with publishing a "Whats new" file with their driver releases.
[This message has been edited by Ant (edited 09-03-1999).]
In Quake 2 first thing to do is to go to Video Options and set "Sync every frame to no" this brought my fps up at 640x480 from a woeful 52fps to 67fps. Then at the Q2 console type gl_swapinterval 0 this got my fps up from 67 up to 78.1.
This is all with Vsync enabled in the registry. Vsync is enabled by default when the drivers are installed but you can disable it with a <a href="http://www.murc.ws/Utils/PD5RegHAcks.zip">reg hack</a>. Disabling Vsync gave me the same increase achieved by using gl_swapinterval 0 when Vsync was enabled. gl_swapinterval has no effect when Vsync is disabled in the registry.
Seems Matrox could really do with publishing a "Whats new" file with their driver releases.
[This message has been edited by Ant (edited 09-03-1999).]
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