Ok I got some new findings:
Let me give you my system specs and my Quake 3 settings again.I have a Pentium III 450 overclocked to 558Mhz with my Matrox G400 Max (32 bit Z buffer enabled)
Using Quake 3 which I have set all the options to high and I have sound disabled this time.
Color Depth - 32bit
Full screen - on
lighting - vertex
geometric detail - high
texture detail - full
texture quality - 32bit
texture filter - trilinear
my results:
640 by 480 - 63.9 fps
800 by 600 - 42.6 fps
1024 by 768 - 27.6 fps
When I changed Trilinear filtering to Bilinear filtering (while all the other settings are the same as above) here are my results.
640 by 480 - 78.6 fps
800 by 600 54.7 fps
1024 by 768 - 34 fps
When I disable 32bit Z buffer with Bilinear filtering (while all the other settings are same as above)
640 by 480 - 85.7 fps
800 by 600 - 66.3 fps
1024 by 768 - 42.8 fps
Now I get similar results as Ant. Only difference is that I am using bilinear filtering and I have 32bit Z buffer disabled.
Regards,
Manoj Mahtani
Let me give you my system specs and my Quake 3 settings again.I have a Pentium III 450 overclocked to 558Mhz with my Matrox G400 Max (32 bit Z buffer enabled)
Using Quake 3 which I have set all the options to high and I have sound disabled this time.
Color Depth - 32bit
Full screen - on
lighting - vertex
geometric detail - high
texture detail - full
texture quality - 32bit
texture filter - trilinear
my results:
640 by 480 - 63.9 fps
800 by 600 - 42.6 fps
1024 by 768 - 27.6 fps
When I changed Trilinear filtering to Bilinear filtering (while all the other settings are the same as above) here are my results.
640 by 480 - 78.6 fps
800 by 600 54.7 fps
1024 by 768 - 34 fps
When I disable 32bit Z buffer with Bilinear filtering (while all the other settings are same as above)
640 by 480 - 85.7 fps
800 by 600 - 66.3 fps
1024 by 768 - 42.8 fps
Now I get similar results as Ant. Only difference is that I am using bilinear filtering and I have 32bit Z buffer disabled.
Regards,
Manoj Mahtani
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