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  • #16
    Thanks, Maggi!! I'm at lunch now, but I'll give it a whirl this evening.

    Comment


    • #17
      OK Maggi...Here are my whole deal #'s
      not at the top, but I'm glad to get 'em.
      These are with PD 5.30, I can't see changing drivers over a bench, everything else works great w/5.30.
      Now you can check these and tell me whats up!

      3DMARK 2000 PROJECT FILE

      PROJECT
      Description: My Project
      Comment:
      3DMark Version: 335
      Install ID: 0x4115CA64
      Registration Key:
      Registration Name:
      Registered: No

      TEMPLATE
      Display:
      Type: Internal
      Width: 1024
      Height: 768
      Depth: 16-Bit
      Buffering: Triple
      Z-Buffering: 16-Bit
      Refresh Rate: VSync Off
      Texture Format: 16-Bit

      Options:
      Continuous Benchmark: No
      Show Title Screens: Yes
      Benchmark Run Count: 1
      Continuous Demo Mode: No
      Sounds Enabled: Yes
      CPU Optimization: AMD Athlon(tm)

      RESULTS
      Platform: Internal
      3DMark Result: 3019 3D marks
      CPU Speed: 201 CPU 3D marks
      Game 1 - Helicopter - Low Detail: 59.0 FPS
      Game 1 - Helicopter - Medium Detail: 41.0 FPS
      Game 1 - Helicopter - High Detail: 17.3 FPS
      Game 2 - Adventure - Low Detail: 65.7 FPS
      Game 2 - Adventure - Medium Detail: 42.8 FPS
      Game 2 - Adventure - High Detail: 25.8 FPS
      Fill Rate (Single-Texturing): 24028.3 MTexels/s
      Fill Rate (Multi-Texturing): 295.2 MTexels/s
      High Polygon Count (1 Light): 2935 KTriangles/s
      High Polygon Count (4 Lights): 2618 KTriangles/s
      High Polygon Count (8 Lights): 2174 KTriangles/s
      8MB Texture Rendering Speed: 247.6 FPS
      16MB Texture Rendering Speed: 239.7 FPS
      32MB Texture Rendering Speed: 181.1 FPS
      64MB Texture Rendering Speed: 111.5 FPS
      Bump Mapping (Emboss, 3-pass): 109.1 FPS
      Bump Mapping (Emboss, 2-pass): 139.8 FPS
      Bump Mapping (Emboss, 1-pass): 249.4 FPS
      Bump Mapping (Environment): 99.0 FPS

      SYSTEM
      Software Versions:
      Windows Version Windows 4 A , Build 2222
      DirectX Version 4.07.00.0700
      Bios Version Award Modular BIOS v6.00PG
      Bios Date 11/17/99

      Memory:
      Total Physical Memory 128MB
      Free Physical Memory 56MB

      PROCESSOR
      CPU Information:
      Processor Type AMD-K7(tm) Processor
      Processor Speed 750MHz
      Processor Caps Enhanced 3DNow!/MMX

      Cache Memory:
      L1 Cache Size 128KB
      L2 Cache Size 512KB

      DESKTOP
      2D Display Adapter:
      Name Matrox Millennium G400 DualHead - English
      Driver Date 11- 9-1999

      Monitor:
      Name Korea Data Systems Visual Sensation VS-195
      Driver Date 4-23-1999

      Desktop Size and Color Depth:
      Width 1024
      Height 768
      Color Depth 32 bit

      INTERNAL 3D CARD
      Information:
      Name Matrox Millennium G400 DualHead - English
      Driver Name G400DD32.DLL
      Driver Version 4.11.01.1300 (Not Certified)
      Total Video Memory 32697KB
      Total Texture Memory 84921KB
      Minimum Texture Resolution 1 * 1
      Maximum Texture Resolution 2048 * 2048
      Maximum Texture Blending Stages 3
      Maximum Texture Coordinates 8
      Bus AGP
      Manufacturer Identifier 0x0000102B
      Chipset Type 0x00000525
      Subsystem Identifier 0x2179102B
      Chipset Revision Level 0x00000004

      Supported features:
      Transformation and lighting in hardware No
      16-Bit Rendering Yes
      24-Bit Rendering No
      32-Bit Rendering Yes
      Textures In Single Pass 3
      Driver can disable VSync by software request Yes
      Edge Antialiasing No
      Subpixel Accuracy Yes
      Point Sampling Yes
      Point Sampling With Mip-Mapping Yes
      Bilinear Filtering Yes
      Bilinear Filtering With Mip-Mapping Yes
      Trilinear Filtering Yes
      Anisotropic Filtering No
      Specular Gouraud Yes
      Vertex Fog Yes
      Range Fog No
      Table Fog Yes
      W-Fog Yes
      Alpha Blending Yes
      Vertex Alpha Blending Yes
      Vertex And Texture Alpha Blending Yes
      Additive Alpha Blending Yes
      Multiplicative Alpha Blending Yes
      S3 Texture Compression No
      DX6 Bump Mapping Yes

      Flags:
      DirectDraw flags 1 0x95427FC1
      DirectDraw flags 2 0x006A9A2C
      Texture operations 0x007EFFFF
      Stencil-buffer operations 0x000000FF
      Miscellaneous capabilities 0x00000073
      Raster capabilities 0x001209A7
      Z-comparison capabilities 0x000000FF
      Alpha-test-comparison capabilities 0x000000FE
      Source-blending capabilities 0x00001FF3
      Destination-blending capabilities 0x000000FF
      Shading capabilities 0x000C528A
      Texture capabilities 0x0000014F
      Texture-filtering capabilities 0x0303073F
      Texture-blending capabilities 0x000000CF
      Texture-addressing capabilities 0x00000015

      Modes:
      Z-Buffer formats 16-Bit Z-Buffer, 32-Bit Z-Buffer, 16-Bit Z-Buffer (1-Bit Stencil), 32-Bit Z-Buffer (8-Bit Stencil)
      8-Bit Texture formats N/A
      15-Bit Texture formats 15-bit, 555 RGB
      16-Bit Texture formats 16-bit, 565 RGB, 16-bit, 4444 RGBA, 16-bit, 5551 RGBA
      24-Bit Texture formats 24-bit, 888 RGB
      32-Bit Texture formats 32-bit, 8888 RGBA
      Display modes 320 * 200, 8 bit, 320 * 200, 16 bit, 320 * 200, 24 bit, 320 * 200, 32 bit, 320 * 240, 8 bit, 320 * 240, 16 bit, 320 * 240, 24 bit, 320 * 240, 32 bit, 320 * 400, 8 bit, 320 * 400, 16 bit, 320 * 400, 24 bit, 320 * 400, 32 bit, 400 * 300, 8 bit, 400 * 300, 16 bit, 400 * 300, 24 bit, 400 * 300, 32 bit, 512 * 384, 8 bit, 512 * 384, 16 bit, 512 * 384, 24 bit, 512 * 384, 32 bit, 640 * 400, 8 bit, 640 * 400, 16 bit, 640 * 400, 24 bit, 640 * 400, 32 bit, 640 * 480, 8 bit, 640 * 480, 16 bit, 640 * 480, 24 bit, 640 * 480, 32 bit, 800 * 600, 8 bit, 800 * 600, 16 bit, 800 * 600, 24 bit, 800 * 600, 32 bit, 1024 * 768, 8 bit, 1024 * 768, 16 bit, 1024 * 768, 24 bit, 1024 * 768, 32 bit, 1152 * 864, 8 bit, 1152 * 864, 16 bit, 1152 * 864, 24 bit, 1152 * 864, 32 bit, 1280 * 960, 8 bit, 1280 * 960, 16 bit, 1280 * 960, 24 bit, 1280 * 960, 32 bit, 1280 * 1024, 8 bit, 1280 * 1024, 16 bit, 1280 * 1024, 24 bit, 1280 * 1024, 32 bit, 1600 * 1200, 8 bit, 1600 * 1200, 16 bit, 1600 * 1200, 24 bit, 1600 * 1200, 32 bit

      Comment


      • #18
        I can't wait to see what Paul's scores are like with his new rig. A MAX should scale nicely with a PIII @ 7 * 124
        Gigabyte P35-DS3L with a Q6600, 2GB Kingston HyperX (after *3* bad pairs of Crucial Ballistix 1066), Galaxy 8800GT 512MB, SB X-Fi, some drives, and a Dell 2005fpw. Running WinXP.

        Comment


        • #19
          3DMark Database

          PROJECT
          Description: K7-800 G400MAX
          Comment: K7-500@800
          8x100Mhz
          1.75v
          1/2 L2

          w/ Eclipse Mod
          _______________
          K7M rev1.04
          BIOS 1209
          3x64MB PC100 @ 2-2-2-2-8
          _______________________
          G400MAX
          5.41 drivers
          std clocking

          3DMark Version: 335
          Install ID: XXXXXXXXXXXX
          Registration Key: XXXXXXXXXXXXXX
          Registration Name: Gary A Haynes
          Registered: Yes

          TEMPLATE
          Display:
          Type: Internal
          Width: 1024
          Height: 768
          Depth: 16-Bit
          Buffering: Triple
          Z-Buffering: 16-Bit
          Refresh Rate: VSync Off
          Texture Format: 16-Bit

          Options:
          Continuous Benchmark: No
          Show Title Screens: Yes
          Benchmark Run Count: 1
          Continuous Demo Mode: No
          Sounds Enabled: No
          CPU Optimization: AMD Athlon(tm)

          RESULTS
          Platform: Internal
          3DMark Result: 3012 3D marks
          CPU Speed: 192 CPU 3D marks
          Game 1 - Helicopter - Low Detail: 63.2 FPS
          Game 1 - Helicopter - Medium Detail: 41.5 FPS
          Game 1 - Helicopter - High Detail: 14.5 FPS
          Game 2 - Adventure - Low Detail: 60.3 FPS
          Game 2 - Adventure - Medium Detail: 44.0 FPS
          Game 2 - Adventure - High Detail: 27.5 FPS
          Fill Rate (Single-Texturing): 270.6 MTexels/s
          Fill Rate (Multi-Texturing): 269.0 MTexels/s
          High Polygon Count (1 Light): 3191 KTriangles/s
          High Polygon Count (4 Lights): 2822 KTriangles/s
          High Polygon Count (8 Lights): 2306 KTriangles/s
          8MB Texture Rendering Speed: 225.0 FPS
          16MB Texture Rendering Speed: 217.9 FPS
          32MB Texture Rendering Speed: 172.1 FPS
          64MB Texture Rendering Speed: 121.6 FPS
          Bump Mapping (Emboss, 3-pass): 99.5 FPS
          Bump Mapping (Emboss, 2-pass): 127.0 FPS
          Bump Mapping (Emboss, 1-pass): 226.6 FPS
          Bump Mapping (Environment): 90.2 FPS

          SYSTEM
          Software Versions:
          Windows Version Windows 4 A , Build 2222
          DirectX Version 4.07.00.0700
          Bios Version
          Bios Date 12/09/99

          Memory:
          Total Physical Memory 192MB
          Free Physical Memory 127MB

          PROCESSOR
          CPU Information:
          Processor Type AMD-K7(tm) Processor
          Processor Speed 800MHz
          Processor Caps Enhanced 3DNow!/MMX

          Cache Memory:
          L1 Cache Size 128KB
          L2 Cache Size 512KB

          DESKTOP
          2D Display Adapter:
          Name Matrox Millennium G400 DualHead - English
          Driver Date 11-26-1999

          Monitor:
          Name Korea Data Systems Visual Sensation VS-195
          Driver Date 4-23-1999

          Desktop Size and Color Depth:
          Width 1024
          Height 768
          Color Depth 32 bit

          INTERNAL 3D CARD
          Information:
          Name Matrox Millennium G400 DualHead - English
          Driver Name G400DD32.DLL
          Driver Version 4.11.01.1410 (Not Certified)________________________________________ _____


          This is with the video card "stock"
          But I forced AGP 2x to be sure

          I think I have to drop L2 to 1/3 if I go higher, but that may not affect this bench much right?


          ------------------
          "Hi, my name is Gary and I'm an OC addict"

          "If your still stock,... ya' best stay on the porch"

          Comment


          • #20
            Wow, JWilliams ... look at your fillrate:

            Fill Rate (Single-Texturing): 24028.3 MTexels/s

            ...

            hehehe .. too bad it's not true though

            must be some bug

            ------------------
            Cheerio,
            Maggi


            Home rig:
            Celeron333A @ 500MHz
            Asus P2B-S @ 100MHz FSB
            2x 128MB CAS2 SDRAM
            Matrox G400 @ 150/200MHz core/mem clock
            Pioneer S303 DVD
            ... and some other goodies ...
            Despite my nickname causing confusion, I am not female ...

            ASRock Fatal1ty X79 Professional
            Intel Core i7-3930K@4.3GHz
            be quiet! Dark Rock Pro 2
            4x 8GB G.Skill TridentX PC3-19200U@CR1
            2x MSI N670GTX PE OC (SLI)
            OCZ Vertex 4 256GB
            4x2TB Seagate Barracuda Green 5900.3 (2x4TB RAID0)
            Super Flower Golden Green Modular 800W
            Nanoxia Deep Silence 1
            LG BH10LS38
            LG DM2752D 27" 3D

            Comment


            • #21
              Yeah that had me wondering what the bar graph looks like

              ------------------
              "Hi, my name is Gary and I'm an OC addict"

              "If your still stock,... ya' best stay on the porch"

              Comment


              • #22
                Maggi...
                Yeah, never thought about checking those
                doctored numbers!! Beats me, I was just pumped being able to get it on, never looked at the #'s. Now if only I could make my FIRST
                numbers look like ALBPM...... :-)

                Comment


                • #23
                  Need some help here. Someone tell me if these scores are up to scratch.

                  Here goes...

                  Display:
                  Type: Internal
                  Width: 1024
                  Height:

                  Comment


                  • #24
                    Ok Guys here's the results from my overclocked P3-700 @ 868MHz


                    Your setup

                    CPU Intel Pentium III 875 Mhz
                    3D Accelerator Matrox Millennium G400 DualHead - English
                    Chipset Unknown
                    Resolution 1024*768
                    Z-Buffer Depth 16-bit
                    Frame Buffer Triple
                    Refresh Rate V Sync.Off
                    CPU Optimization Intel(R) Pentium(R) III

                    Your test results

                    Your 3DMark2000 Score was 3411 3D Marks.

                    From the table below you can see detailed results of all tests.

                    Test Results
                    3DMark Result 3411 3D marks
                    CPU Speed 291 CPU 3D marks
                    Game 1 - Helicopter - Low Detail 67.6 FPS
                    Game 1 - Helicopter - Medium Detail 47.9 FPS
                    Game 1 - Helicopter - High Detail 21.1 FPS
                    Game 2 - Adventure - Low Detail 59.9 FPS
                    Game 2 - Adventure - Medium Detail 51.7 FPS
                    Game 2 - Adventure - High Detail 36.0 FPS
                    Fill Rate (Single-Texturing) 291.0 MTexels/s
                    Fill Rate (Multi-Texturing) 377.4 MTexels/s
                    High Polygon Count (1 Light) 3022 KTriangles/s
                    High Polygon Count (4 Lights) 2772 KTriangles/s
                    High Polygon Count (8 Lights) 2507 KTriangles/s
                    8MB Texture Rendering Speed 223.7 FPS
                    16MB Texture Rendering Speed 216.5 FPS
                    32MB Texture Rendering Speed 170.4 FPS
                    64MB Texture Rendering Speed 128.3 FPS
                    Bump Mapping (Emboss, 3-pass) 98.2 FPS
                    Bump Mapping (Emboss, 2-pass 126.3 FPS
                    Bump Mapping (Emboss, 1-pass) 225.7 FPS
                    Bump Mapping (Environment) 95.0 FPS

                    Paul

                    ------------------
                    P3-700 @ 868MHz, ABIT BE6, 256MB PC100, MILL G400 MAX-32MB on BNC, Quantum3D Obsidian2 X-24 on D-sub, IBM Deskstars 18GB ATA/66 and 13.5GB ATA/66, 21"Trinitron, SCSI CDR/RW,
                    SCSI ZIP,SB Live!Value,USR Voice Faxmodem Pro(USB Ext),Epson 1520 printer,Umax1200S scanner,WN98
                    all in a Addtronics 7896A case and a (Not so Messy Desk) ;-P

                    "Never interfere with the enemy when he is in the process of destroying himself"

                    Comment


                    • #25
                      Looks like the Game 1 & 2 are optimized by SSE when you compare the level of detail scores with the Athlons 3DNow support. But this is true with a lot of games today so I feel it is a fair comparison.


                      I'm wondering, ALBPM did you overclock your G400? The fillrate scores are impressive!

                      ------------------
                      "Hi, my name is Gary and I'm an OC addict"



                      [This message has been edited by MXR4LIFE (edited 12 January 2000).]
                      "If your still stock,... ya' best stay on the porch"

                      Comment


                      • #26
                        No, my G400 MAX is not overclocked. I'm just running the system at a 124MHz FSB.

                        Paul
                        "Never interfere with the enemy when he is in the process of destroying himself"

                        Comment


                        • #27
                          Well I ran some more. The next results are the same as my first,
                          only with Overclocking the MAX. Then its 850Mhz std and overclocked MAX.

                          Then finaly I got it to 875Mhz but I need more cooling. The drop from 1/2 L2 to 1/3 is too far as you can see. Later

                          File Name: 3DMark Database
                          Database1.3DB
                          Database Name: Database1
                          Number of Projects in Database: 1

                          PROJECT
                          Description: 800G400MAXOC3
                          Comment: Same as first but;
                          Powerstrip;
                          Core 175.5 Mem 234
                          3DMark Version: 335
                          Install ID: XXXXXXXXXX
                          Registration Key: XXXXX-XXXXX-XXXXX
                          Registration Name: Gary A Haynes
                          Registered: Yes

                          TEMPLATE
                          Display:
                          Type: Internal
                          Width: 1024
                          Height: 768
                          Depth: 16-Bit
                          Buffering: Triple
                          Z-Buffering: 16-Bit
                          Refresh Rate: VSync Off
                          Texture Format: 16-Bit

                          Options:
                          Continuous Benchmark: No
                          Show Title Screens: Yes
                          Benchmark Run Count: 1
                          Continuous Demo Mode: No
                          Sounds Enabled: Yes
                          CPU Optimization: AMD Athlon(tm)

                          RESULTS
                          Platform: Internal
                          3DMark Result: 3197 3D marks
                          CPU Speed: 190 CPU 3D marks
                          Game 1 - Helicopter - Low Detail: 67.4 FPS
                          Game 1 - Helicopter - Medium Detail: 42.3 FPS
                          Game 1 - Helicopter - High Detail: 14.8 FPS
                          Game 2 - Adventure - Low Detail: 69.5 FPS
                          Game 2 - Adventure - Medium Detail: 45.1 FPS
                          Game 2 - Adventure - High Detail: 27.2 FPS
                          Fill Rate (Single-Texturing): 315.1 MTexels/s
                          Fill Rate (Multi-Texturing): 313.0 MTexels/s
                          High Polygon Count (1 Light): 3055 KTriangles/s
                          High Polygon Count (4 Lights): 2761 KTriangles/s
                          High Polygon Count (8 Lights): 2359 KTriangles/s
                          8MB Texture Rendering Speed: 262.6 FPS
                          16MB Texture Rendering Speed: 254.2 FPS
                          32MB Texture Rendering Speed: 194.3 FPS
                          64MB Texture Rendering Speed: 120.1 FPS
                          Bump Mapping (Emboss, 3-pass): 116.2 FPS
                          Bump Mapping (Emboss, 2-pass): 148.0 FPS
                          Bump Mapping (Emboss, 1-pass): 264.1 FPS
                          Bump Mapping (Environment): 105.1 FPS

                          SYSTEM
                          Software Versions:
                          Windows Version Windows 4 A , Build 2222
                          DirectX Version 4.07.00.0700
                          Bios Version
                          Bios Date 12/09/99

                          Memory:
                          Total Physical Memory 192MB
                          Free Physical Memory 122MB

                          PROCESSOR
                          CPU Information:
                          Processor Type AMD-K7(tm) Processor
                          Processor Speed 800MHz
                          Processor Caps Enhanced 3DNow!/MMX

                          3DMark Database
                          File Name: Database1.3DB
                          Database Name: Database1
                          Number of Projects in Database: 1

                          PROJECT
                          Description: 850G400MAXstd
                          Comment: K7-500
                          8.5x100Mhz
                          1.9v
                          1/3 L2

                          192MB PC100
                          2-2-2-2-1

                          G400Max
                          5.41 driver
                          std clocking
                          3DMark Version: 335
                          Install ID: XXXXXXXXXX
                          Registration Key: XXXXXXXXXXXXXXX
                          Registration Name: Gary A Haynes
                          Registered: Yes

                          TEMPLATE
                          Display:
                          Type: Internal
                          Width: 1024
                          Height: 768
                          Depth: 16-Bit
                          Buffering: Triple
                          Z-Buffering: 16-Bit
                          Refresh Rate: VSync Off
                          Texture Format: 16-Bit

                          Options:
                          Continuous Benchmark: No
                          Show Title Screens: Yes
                          Benchmark Run Count: 1
                          Continuous Demo Mode: No
                          Sounds Enabled: Yes
                          CPU Optimization: AMD Athlon(tm)

                          RESULTS
                          Platform: Internal
                          3DMark Result: 2973 3D marks
                          CPU Speed: 191 CPU 3D marks
                          Game 1 - Helicopter - Low Detail: 62.3 FPS
                          Game 1 - Helicopter - Medium Detail: 40.5 FPS
                          Game 1 - Helicopter - High Detail: 14.4 FPS
                          Game 2 - Adventure - Low Detail: 59.8 FPS
                          Game 2 - Adventure - Medium Detail: 43.5 FPS
                          Game 2 - Adventure - High Detail: 27.2 FPS
                          Fill Rate (Single-Texturing): 269.7 MTexels/s
                          Fill Rate (Multi-Texturing): 267.7 MTexels/s
                          High Polygon Count (1 Light): 3055 KTriangles/s
                          High Polygon Count (4 Lights): 2720 KTriangles/s
                          High Polygon Count (8 Lights): 2336 KTriangles/s
                          8MB Texture Rendering Speed: 224.1 FPS
                          16MB Texture Rendering Speed: 216.9 FPS
                          32MB Texture Rendering Speed: 170.8 FPS
                          64MB Texture Rendering Speed: 116.8 FPS
                          Bump Mapping (Emboss, 3-pass): 98.7 FPS
                          Bump Mapping (Emboss, 2-pass): 126.4 FPS
                          Bump Mapping (Emboss, 1-pass): 225.5 FPS
                          Bump Mapping (Environment): 89.5 FPS

                          SYSTEM
                          Software Versions:
                          Windows Version Windows 4 A , Build 2222
                          DirectX Version 4.07.00.0700
                          Bios Version
                          Bios Date 12/09/99

                          Memory:
                          Total Physical Memory 192MB
                          Free Physical Memory 120MB

                          PROCESSOR
                          CPU Information:
                          Processor Type AMD-K7(tm) Processor
                          Processor Speed 850MHz
                          Processor Caps Enhanced 3DNow!/MMX


                          3DMark Database
                          File Name: Database1.3DB
                          Database Name: Database1
                          Number of Projects in Database: 1

                          PROJECT
                          Description: 850G400MAXOC1
                          Comment: K7-500
                          8.5 x 100mhz
                          1.9v
                          1/3 L2

                          192Mb PC100
                          2-2-2-2-1

                          G400MAX
                          5.41 Drivers
                          Overclocked
                          PowerStrip
                          Core 175.5 Mem 234


                          3DMark Version: 335
                          Install ID: XXXXXXXXXX
                          Registration Key: XXXXXXXXXXXXXXX
                          Registration Name: Gary A Haynes
                          Registered: Yes

                          TEMPLATE
                          Display:
                          Type: Internal
                          Width: 1024
                          Height: 768
                          Depth: 16-Bit
                          Buffering: Triple
                          Z-Buffering: 16-Bit
                          Refresh Rate: VSync Off
                          Texture Format: 16-Bit

                          Options:
                          Continuous Benchmark: No
                          Show Title Screens: Yes
                          Benchmark Run Count: 1
                          Continuous Demo Mode: No
                          Sounds Enabled: Yes
                          CPU Optimization: AMD Athlon(tm)

                          RESULTS
                          Platform: Internal
                          3DMark Result: 3176 3D marks
                          CPU Speed: 190 CPU 3D marks
                          Game 1 - Helicopter - Low Detail: 66.7 FPS
                          Game 1 - Helicopter - Medium Detail: 42.2 FPS
                          Game 1 - Helicopter - High Detail: 14.8 FPS
                          Game 2 - Adventure - Low Detail: 69.1 FPS
                          Game 2 - Adventure - Medium Detail: 44.8 FPS
                          Game 2 - Adventure - High Detail: 27.1 FPS
                          Fill Rate (Single-Texturing): 314.6 MTexels/s
                          Fill Rate (Multi-Texturing): 312.0 MTexels/s
                          High Polygon Count (1 Light): 3071 KTriangles/s
                          High Polygon Count (4 Lights): 2776 KTriangles/s
                          High Polygon Count (8 Lights): 2371 KTriangles/s
                          8MB Texture Rendering Speed: 262.0 FPS
                          16MB Texture Rendering Speed: 253.4 FPS
                          32MB Texture Rendering Speed: 191.1 FPS
                          64MB Texture Rendering Speed: 117.2 FPS
                          Bump Mapping (Emboss, 3-pass): 115.9 FPS
                          Bump Mapping (Emboss, 2-pass): 147.9 FPS
                          Bump Mapping (Emboss, 1-pass): 263.6 FPS
                          Bump Mapping (Environment): 105.0 FPS

                          SYSTEM
                          Software Versions:
                          Windows Version Windows 4 A , Build 2222
                          DirectX Version 4.07.00.0700
                          Bios Version
                          Bios Date 12/09/99

                          Memory:
                          Total Physical Memory 192MB
                          Free Physical Memory 96MB

                          PROCESSOR
                          CPU Information:
                          Processor Type AMD-K7(tm) Processor
                          Processor Speed 850MHz
                          Processor Caps Enhanced 3DNow!/MMX


                          __________________________________________________ __________________________________________________ __________________________________________________ __________

                          K7-500
                          8.5 x 103Mhz
                          1.9v
                          1/3 L2


                          [ WCPUID Ver.2.7a (c) 1996-2000 By H.Oda! ]

                          Processor 1 : AMD Athlon (Model 1) / E9051235
                          Platform : Slot A (SC242 Connector)
                          Vendor ID : AuthenticAMD
                          Type ID : 0 (0)
                          Family ID : 6 (7)
                          Model ID : 1 (1)
                          Stepping ID : 2 (2)
                          Brand ID : 0 (0)

                          Clock Frequency
                          Internal : 875.47 MHz
                          External : 205.99 MHz DDR
                          Multiplier : 4.25

                          L1 I-Cache : 64K
                          L1 D-Cache : 64K
                          L2 Cache : 512K Byte
                          L2 Speed : 1/3 H6 (1/3 H6, 1/3 S6)

                          MMX : Supported
                          SIMD : Not Supported
                          3DNow! : Supported

                          Machine : IBM PC/AT
                          Version : Windows 98 Version 4.10.2222 A

                          ----------- : --------

                          WinBench99

                          CPUmark99 72.4

                          FPU WinMark 4750


                          This is sad because at 8 x 100 Mhz
                          And ½ L2 Cache setting it gets;

                          CPUmark99 71.2

                          FPU WinMark 4390

                          I need H. Oda’s program to set L2 to 2/5 ! :-)



                          ------------------
                          "Hi, my name is Gary and I'm an OC addict"



                          [This message has been edited by MXR4LIFE (edited 13 January 2000).]
                          "If your still stock,... ya' best stay on the porch"

                          Comment


                          • #28
                            Lets all come back down to earth

                            celeron 300a@450
                            256mb sdram
                            g400 max

                            3DMark Result: 1583 3D marks
                            CPU Speed: 83 CPU 3D marks
                            Game 1 - Helicopter - Low Detail: 34.5 FPS
                            Game 1 - Helicopter - Medium Detail: 21.3 FPS
                            Game 1 - Helicopter - High Detail: 8.0 FPS
                            Game 2 - Adventure - Low Detail: 38.6 FPS
                            Game 2 - Adventure - Medium Detail: 19.1 FPS
                            Game 2 - Adventure - High Detail: 10.5 FPS
                            Fill Rate (Single-Texturing): 270.2 MTexels/s
                            Fill Rate (Multi-Texturing): 268.8 MTexels/s
                            High Polygon Count (1 Light): 1003 KTriangles/s
                            High Polygon Count (4 Lights): 705 KTriangles/s
                            High Polygon Count (8 Lights): 523 KTriangles/s
                            8MB Texture Rendering Speed: 213.5 FPS
                            16MB Texture Rendering Speed: 187.5 FPS
                            32MB Texture Rendering Speed: 111.2 FPS
                            64MB Texture Rendering Speed: 59.9 FPS
                            Bump Mapping (Emboss, 3-pass): 100.3 FPS
                            Bump Mapping (Emboss, 2-pass): 127.8 FPS
                            Bump Mapping (Emboss, 1-pass): 227.6 FPS
                            Bump Mapping (Environment): 90.4 FPS

                            ph34r
                            Its not the size of the processor, its the motion of the instructions. (or something)

                            [This message has been edited by Buffy (edited 13 January 2000).]

                            Comment


                            • #29
                              3d Mark 2000 is going to give unfair results for P3's and k62-3's as they use their 3dnow type instructions. Considering very few programs use this and in verying degrees of optimization, it is not a good cross section benchmark. When the 3d mark is way ahead on a P3 compared to an equally clocked PII or O/C Celeron but in real world case they perform identical, this is bunk to me. The numbers are interesting but not very usefull. Just my two bits. I love you guys(said in a cartmen voice)
                              Damnit Jim I'm a film maker, not a systems tech!

                              Comment


                              • #30
                                Hello all

                                Asustek P3B-F
                                P!!! 500E@750
                                Micron PC133 128 mb
                                Matrox Millennium G400 MAX
                                Quantum Fireball Plus KA 9.1 gb
                                Seagate Barracuda 10 gb
                                Adaptec 2940u2w
                                Plextor UltraPlexWide
                                PlexWriter 8220

                                hmm.. better skip to the fun part

                                3DMARK 2000 PROJECT FILE

                                PROJECT
                                Description: My Project
                                Comment:
                                3DMark Version: 335
                                Install ID: xxxxxxxxx
                                Registration Key:
                                Registration Name:
                                Registered: No

                                TEMPLATE
                                Display:
                                Type: Internal
                                Width: 1024
                                Height: 768
                                Depth: 16-Bit
                                Buffering: Triple
                                Z-Buffering: 16-Bit
                                Refresh Rate: VSync Off
                                Texture Format: 16-Bit

                                Options:
                                Continuous Benchmark: No
                                Show Title Screens: Yes
                                Benchmark Run Count: 1
                                Continuous Demo Mode: No
                                Sounds Enabled: Yes
                                CPU Optimization: Intel(R) Pentium(R) III

                                RESULTS
                                Platform: Internal
                                3DMark Result: 3192 3D marks
                                CPU Speed: 220 CPU 3D marks
                                Game 1 - Helicopter - Low Detail: 65.4 FPS
                                Game 1 - Helicopter - Medium Detail: 43.4 FPS
                                Game 1 - Helicopter - High Detail: 13.7 FPS
                                Game 2 - Adventure - Low Detail: 60.2 FPS
                                Game 2 - Adventure - Medium Detail: 49.8 FPS
                                Game 2 - Adventure - High Detail: 33.6 FPS
                                Fill Rate (Single-Texturing): 270.6 MTexels/s
                                Fill Rate (Multi-Texturing): 269.0 MTexels/s
                                High Polygon Count (1 Light): 2762 KTriangles/s
                                High Polygon Count (4 Lights): 2509 KTriangles/s
                                High Polygon Count (8 Lights): 2257 KTriangles/s
                                8MB Texture Rendering Speed: 225.2 FPS
                                16MB Texture Rendering Speed: 217.9 FPS
                                32MB Texture Rendering Speed: 170.3 FPS
                                64MB Texture Rendering Speed: 115.4 FPS
                                Bump Mapping (Emboss, 3-pass): 99.3 FPS
                                Bump Mapping (Emboss, 2-pass): 126.9 FPS
                                Bump Mapping (Emboss, 1-pass): 226.8 FPS
                                Bump Mapping (Environment): 89.3 FPS

                                SYSTEM
                                Software Versions:
                                Windows Version Windows 4 A , Build 2222
                                DirectX Version 4.07.00.0700
                                Bios Version REV 1.01
                                Bios Date 10/19/99

                                Memory:
                                Total Physical Memory 128MB
                                Free Physical Memory 67MB

                                PROCESSOR
                                CPU Information:
                                Processor Type Intel Pentium III
                                Processor Speed 750MHz
                                Processor Caps SSE, MMX

                                Cache Memory:
                                L1 Cache Size 32KB
                                L2 Cache Size 256KB

                                DESKTOP
                                2D Display Adapter:
                                Name Matrox Millennium G400 DualHead - English
                                Driver Date 11-26-1999

                                Monitor:
                                Name CTX PR710, PR711 series
                                Driver Date 10- 1-1998

                                Desktop Size and Color Depth:
                                Width 1024
                                Height 768
                                Color Depth 16 bit

                                INTERNAL 3D CARD
                                Information:
                                Name Matrox Millennium G400 DualHead - English
                                Driver Name G400DD32.DLL
                                Driver Version 4.11.01.1410 (Not Certified)
                                Total Video Memory 32698KB
                                Total Texture Memory 137658KB
                                Minimum Texture Resolution 1 * 1
                                Maximum Texture Resolution 2048 * 2048
                                Maximum Texture Blending Stages 3
                                Maximum Texture Coordinates 8
                                Bus AGP
                                Manufacturer Identifier 0x0000102B
                                Chipset Type 0x00000525
                                Subsystem Identifier 0x2179102B
                                Chipset Revision Level 0x00000004

                                ---------------
                                Cheers,
                                bo

                                Comment

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