i don't understand the need for FSAA.
FSAA is when the graphic-chip renders a picture (internal) at a higher resolution (e.g. 1600x1200) and then it scales this down to e.g. 800x600 and smothes the edges. right? (correct me if i'm wrong)
so, the chip has to render 1600x1200, right?
i wonder why don't people play on 1600x1200 ??? would be the same speed and it doesn't look so blury as 800x600 FSAA does!!! and you do not see any edges at 1600x1200!!!
so tell me why ????
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>> Surfwienix <<
(German)
My System:
AMD K6-2/400@450
Epox MVP3C-M Super7 (VIA 4.22 + AGP v4.03)
128MB SDRAM(PC100)
Matrox Millennium G400 MAX
(PD 6.0 BETA + TGL 1.3 + DX 7a) AGP2x/256MB @IRQ11(not sharing) non-o/c
Terratec DMX Sound-System
6,4GB Maxtor HDD (UDMA33)
ASUS 50x-CDROM (UDMA33)
Realtek 8019 Ethernet (ISA)
Creatix HAM V.90 Modem
19" Monitor CTX-VL950T (95khz)
Windows 98SE
FSAA is when the graphic-chip renders a picture (internal) at a higher resolution (e.g. 1600x1200) and then it scales this down to e.g. 800x600 and smothes the edges. right? (correct me if i'm wrong)
so, the chip has to render 1600x1200, right?
i wonder why don't people play on 1600x1200 ??? would be the same speed and it doesn't look so blury as 800x600 FSAA does!!! and you do not see any edges at 1600x1200!!!
so tell me why ????
------------------
>> Surfwienix <<
(German)
My System:
AMD K6-2/400@450
Epox MVP3C-M Super7 (VIA 4.22 + AGP v4.03)
128MB SDRAM(PC100)
Matrox Millennium G400 MAX
(PD 6.0 BETA + TGL 1.3 + DX 7a) AGP2x/256MB @IRQ11(not sharing) non-o/c
Terratec DMX Sound-System
6,4GB Maxtor HDD (UDMA33)
ASUS 50x-CDROM (UDMA33)
Realtek 8019 Ethernet (ISA)
Creatix HAM V.90 Modem
19" Monitor CTX-VL950T (95khz)
Windows 98SE
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