CPU Intel Pentium II 448 Mhz
3D Accelerator Matrox Millennium G400 DualHead - English
Chipset Matrox G400
Resolution 768*1024
Z-Buffer Depth 16-bit
Frame Buffer Triple
Refresh Rate V Sync.Off
CPU Optimization D3D Software T&L
3DMark Result 827 3D marks
CPU Speed 46 CPU 3D marks
Game 1 - Helicopter - Low Detail 17.4 FPS
Game 1 - Helicopter - Medium Detail 10.7 FPS
Game 1 - Helicopter - High Detail 4.3 FPS
Game 2 - Adventure - Low Detail 20.9 FPS
Game 2 - Adventure - Medium Detail 10.0 FPS
Game 2 - Adventure - High Detail 5.7 FPS
Fill Rate (Single-Texturing) 269.5 MTexels/s
Fill Rate (Multi-Texturing) 267.2 MTexels/s
High Polygon Count (1 Light) 599 KTriangles/s
High Polygon Count (4 Lights) 418 KTriangles/s
High Polygon Count (8 Lights) 305 KTriangles/s
8MB Texture Rendering Speed 163.2 FPS
16MB Texture Rendering Speed 96.2 FPS
32MB Texture Rendering Speed 50.3 FPS64MB
Texture Rendering Speed Not enough AGP memory
Bump Mapping (Emboss, 3-pass) 77.0 FPS
Bump Mapping (Emboss, 2-pass) 112.5 FPS
Bump Mapping (Emboss, 1-pass) 204.7 FPS
Bump Mapping (Environment) 85.4 FPS
And that's with the new 3DMark optimised for Windows 2000 (build 340).
Any comments?
------------------
PC Power and Cooling Deluxe Chrome Tower case and 300W ATX Power Supply, Dual Slot1 440GX AMI MegaRUM II motherboard, 128MB of ECC 100 MHz SDRAM, PII 450 MHz, Matrox G400 MAX, Seagate Cheetah 9,1GB @ primary SCSI Ultra2 Wide controller, Hitachi 4x DVD-ROM, Panasonic (Matsushita) LS-120 Drive, Terratec EWS64XL sound card.
[This message has been edited by GD (edited 02 July 2000).]
3D Accelerator Matrox Millennium G400 DualHead - English
Chipset Matrox G400
Resolution 768*1024
Z-Buffer Depth 16-bit
Frame Buffer Triple
Refresh Rate V Sync.Off
CPU Optimization D3D Software T&L
3DMark Result 827 3D marks
CPU Speed 46 CPU 3D marks
Game 1 - Helicopter - Low Detail 17.4 FPS
Game 1 - Helicopter - Medium Detail 10.7 FPS
Game 1 - Helicopter - High Detail 4.3 FPS
Game 2 - Adventure - Low Detail 20.9 FPS
Game 2 - Adventure - Medium Detail 10.0 FPS
Game 2 - Adventure - High Detail 5.7 FPS
Fill Rate (Single-Texturing) 269.5 MTexels/s
Fill Rate (Multi-Texturing) 267.2 MTexels/s
High Polygon Count (1 Light) 599 KTriangles/s
High Polygon Count (4 Lights) 418 KTriangles/s
High Polygon Count (8 Lights) 305 KTriangles/s
8MB Texture Rendering Speed 163.2 FPS
16MB Texture Rendering Speed 96.2 FPS
32MB Texture Rendering Speed 50.3 FPS64MB
Texture Rendering Speed Not enough AGP memory
Bump Mapping (Emboss, 3-pass) 77.0 FPS
Bump Mapping (Emboss, 2-pass) 112.5 FPS
Bump Mapping (Emboss, 1-pass) 204.7 FPS
Bump Mapping (Environment) 85.4 FPS
And that's with the new 3DMark optimised for Windows 2000 (build 340).
Any comments?
------------------
PC Power and Cooling Deluxe Chrome Tower case and 300W ATX Power Supply, Dual Slot1 440GX AMI MegaRUM II motherboard, 128MB of ECC 100 MHz SDRAM, PII 450 MHz, Matrox G400 MAX, Seagate Cheetah 9,1GB @ primary SCSI Ultra2 Wide controller, Hitachi 4x DVD-ROM, Panasonic (Matsushita) LS-120 Drive, Terratec EWS64XL sound card.
[This message has been edited by GD (edited 02 July 2000).]
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