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    CPU Intel Pentium II 448 Mhz
    3D Accelerator Matrox Millennium G400 DualHead - English
    Chipset Matrox G400
    Resolution 768*1024
    Z-Buffer Depth 16-bit
    Frame Buffer Triple
    Refresh Rate V Sync.Off
    CPU Optimization D3D Software T&L
    3DMark Result 827 3D marks

    CPU Speed 46 CPU 3D marks
    Game 1 - Helicopter - Low Detail 17.4 FPS
    Game 1 - Helicopter - Medium Detail 10.7 FPS
    Game 1 - Helicopter - High Detail 4.3 FPS
    Game 2 - Adventure - Low Detail 20.9 FPS
    Game 2 - Adventure - Medium Detail 10.0 FPS
    Game 2 - Adventure - High Detail 5.7 FPS
    Fill Rate (Single-Texturing) 269.5 MTexels/s
    Fill Rate (Multi-Texturing) 267.2 MTexels/s
    High Polygon Count (1 Light) 599 KTriangles/s
    High Polygon Count (4 Lights) 418 KTriangles/s
    High Polygon Count (8 Lights) 305 KTriangles/s
    8MB Texture Rendering Speed 163.2 FPS
    16MB Texture Rendering Speed 96.2 FPS
    32MB Texture Rendering Speed 50.3 FPS64MB
    Texture Rendering Speed Not enough AGP memory
    Bump Mapping (Emboss, 3-pass) 77.0 FPS
    Bump Mapping (Emboss, 2-pass) 112.5 FPS
    Bump Mapping (Emboss, 1-pass) 204.7 FPS
    Bump Mapping (Environment) 85.4 FPS

    And that's with the new 3DMark optimised for Windows 2000 (build 340).

    Any comments?

    ------------------
    PC Power and Cooling Deluxe Chrome Tower case and 300W ATX Power Supply, Dual Slot1 440GX AMI MegaRUM II motherboard, 128MB of ECC 100 MHz SDRAM, PII 450 MHz, Matrox G400 MAX, Seagate Cheetah 9,1GB @ primary SCSI Ultra2 Wide controller, Hitachi 4x DVD-ROM, Panasonic (Matsushita) LS-120 Drive, Terratec EWS64XL sound card.



    [This message has been edited by GD (edited 02 July 2000).]
    PC Power and Cooling Deluxe Chrome Tower case and 300W ATX Power Supply, Dual Slot1 440GX AMI MegaRUM II motherboard, 128MB of ECC 100 MHz SDRAM, PII 450 MHz, Matrox G400 MAX, Seagate Cheetah 9,1GB @ primary SCSI Ultra2 Wide controller, Hitachi 4x DVD-ROM, Panasonic (Matsushita) LS-120 Drive, Terratec EWS64XL sound card.

  • #3
    Hi maggi!

    Oh no it's not that 24 bit thing (My desktop is always running at 32bits). The problem is mainly due to Windows 2000 and my CPU. However I think 46 CPU marks are extremely low for a 450MHz CPU even without SIMD!

    I'm using 5.10 at the moment. With the previous drivers I would get almost 1200marks... But I do not think that such a degradation in performance could be attributed to the new drivers... And my Quake 3 scores are a bit weird.

    I mean there's only a 1.3 fps difference between 640x480 (everything set to min) and 800x600 (everything set to MAX apart from texture detail).

    I would appreciate it if others could post their scores under NT5 using 3Dmark Version 1.1 (download it from www.madonion.com - it was released on June 30th - i think)

    Thanks for the feedback anyway :-)
    GD

    [This message has been edited by GD (edited 02 July 2000).]
    PC Power and Cooling Deluxe Chrome Tower case and 300W ATX Power Supply, Dual Slot1 440GX AMI MegaRUM II motherboard, 128MB of ECC 100 MHz SDRAM, PII 450 MHz, Matrox G400 MAX, Seagate Cheetah 9,1GB @ primary SCSI Ultra2 Wide controller, Hitachi 4x DVD-ROM, Panasonic (Matsushita) LS-120 Drive, Terratec EWS64XL sound card.

    Comment


    • #4
      Now there's something wrong with your system. Do you have dual processors? Which kernel is Win2000 running?

      Check Task Manager. Are both CPUs running at 0% utilization when you aren't doing anything?

      I run the ACPI Multiprocessor kernel and the result this new 3DMark gave me was something over 2000, I cannot remember right now and currently I'm in Win98 (for gaming).
      I use the 5.05 (or .06? whichever it was) drivers because 5.10 simply reboots my system every 30 minutes.

      <style type="text/css">.sgn {font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 11; color: black;} .sgnlink {text-decoration:none; color: #242472;}.sgnbold {font-weight:bold;}.sgnp3 {font-family: Arial;}</style><hr><div class="sgn">
      Supermicro <a class="sgnlink" href="http://www.supermicro.com/PRODUCT/Chassis/sc750.htm">SC750A (CSE-017)</a> chassis, <a class="sgnlink" href="http://www.supermicro.com/PRODUCT/MotherBoards/840/840.htm#Table 2">PIIIDM3</a> motherboard
      Intel <a class="sgnlink" href="http://www.intel.com/pentiumiii/">Pentium <span class="sgnp3">III</span> 667MHz</a> x2
      Matrox <a class="sgnlink" href="http://www.matrox.com/mga/products/mill_g400/home.htm">Millennium <span class="sgnbold">G400 MAX</span></a> -&gt; iiyama <a class="sgnlink" href="http://www.iiyama.com/indexy/product2/9017e.htm">VisionMaster Pro 17 MT-9017T</a>
      Creative <a class="sgnlink" href="http://www.soundblaster.com/products/sbliveplatinum/features.asp">Sound Blaster Live! Platinum</a> -&gt; Cambridge SoundWorks <a class="sgnlink" href="http://americas.creative.com/speakers/desktop-theater-2500/">DTT2500 Digital</a>
      Microsoft <a class="sgnlink" href="http://www.microsoft.com/mouse/explorer.htm">IntelliMouse Explorer</a> (on USB)
      Quantum <a class="sgnlink" href="http://www.quantum.com/products/hdd/atlas_IV/atlas_IV_overview.htm">Atlas <span class="sgnp3">IV</span> 9 WLS</a>, <a href="http://www.quantum.com/products/hdd/fireball_lct/fireball_lct_overview.htm" class="sgnlink">Fireball lct08 26, 17</a>, WD Caviar <a class="sgnlink" href="http://www.wdc.com/products/non-current/drives/ac420400.html">AC420400D</a>
      Pioneer <a class="sgnlink" href="http://www.pioneerusa.com/dvd_single.html#DVD103/113">DVD-303S</a>
      ZyXEL <a class="sgnlink" href="http://www.zyxel.com/html/product/ta/lcds.html">omni.net LCD Plus</a> (on COM1)
      TV Tuner card with Conexant Bt848</div></font>

      Comment


      • #5
        You failed the 64MB Texture Rendering test as well. I don't have experience with your particular configuration, but that's often a red flag.

        Paul
        paulcs@flashcom.net

        Comment


        • #6
          For some reason, GD, you're getting G200 scores, so something is wrong.

          Here are my scores with a *G200* 8 MB Mystique, W2K, and dual PIII (510 MHz) CPU's. I failed the 64 MB Texture Rendering test as well, but I wasn't expecting miracles with an 8 MB G200.


          TEMPLATE
          Display:
          Type: Internal
          Width: 1024
          Height: 768
          Depth: 16-Bit
          Buffering: Triple
          Z-Buffering: 16-Bit
          Refresh Rate: VSync Off
          Texture Format: 16-Bit

          Options:
          Continuous Benchmark: No
          Show Title Screens: Yes
          Benchmark Run Count: 1
          Continuous Demo Mode: No
          Sounds Enabled: Yes
          CPU Optimization: Intel(R) Pentium(R) III

          RESULTS
          Platform: Internal
          3DMark Result: 842 3D marks
          CPU Speed: 115 CPU 3D marks
          Game 1 - Helicopter - Low Detail: 17.1 FPS
          Game 1 - Helicopter - Medium Detail: 12.7 FPS
          Game 1 - Helicopter - High Detail: 5.7 FPS
          Game 2 - Adventure - Low Detail: 13.5 FPS
          Game 2 - Adventure - Medium Detail: 11.6 FPS
          Game 2 - Adventure - High Detail: 9.5 FPS
          Fill Rate (Single-Texturing): 73.8 MTexels/s
          Fill Rate (Multi-Texturing): 73.8 MTexels/s
          High Polygon Count (1 Light): 1204 KTriangles/s
          High Polygon Count (4 Lights): 1199 KTriangles/s
          High Polygon Count (8 Lights): 1192 KTriangles/s
          8MB Texture Rendering Speed: 49.3 FPS
          16MB Texture Rendering Speed: 47.1 FPS
          32MB Texture Rendering Speed: 33.2 FPS
          64MB Texture Rendering Speed: Not enough AGP memory FPS
          Bump Mapping (Emboss, 3-pass): 27.8 FPS
          Bump Mapping (Emboss, 2-pass): Not supported FPS
          Bump Mapping (Emboss, 1-pass): Not supported FPS
          Bump Mapping (Environment): Not supported FPS

          SYSTEM
          Software Versions:
          Windows Version Windows 5, Build 2195
          DirectX Version 4.07.00.0700
          Bios Version Award Modular BIOS v4.51PG
          Bios Date 09/08/99

          Memory:
          Total Physical Memory 384MB
          Free Physical Memory 300MB

          PROCESSOR
          CPU Information:
          Processor Type Intel Pentium III
          Processor Speed 510MHz
          Processor Caps SSE, MMX

          Cache Memory:
          L1 Cache Size 32KB
          L2 Cache Size 512KB

          DESKTOP
          2D Display Adapter:
          Name Matrox Mystique G200 Video AGP - English
          Driver Date Not available

          Paul
          paulcs@flashcom.net


          [This message has been edited by paulcs (edited 02 July 2000).]

          Comment


          • #7
            Hello everyone!

            Thanks for the info... The problem is I'm not running an SMP configuration... Moreover the 64MB test would also fail some times under Windows98. However the system is rock stable with an average lock up frequency of once per 2 weeks...

            Even if there is something with the Matrox drivers, this could not justify the ridiculously low CPU score...

            paulcs I'm not getting G200 scores. In fact G200 scores seem to be higher! :-))))

            Thanks again,
            GD
            PC Power and Cooling Deluxe Chrome Tower case and 300W ATX Power Supply, Dual Slot1 440GX AMI MegaRUM II motherboard, 128MB of ECC 100 MHz SDRAM, PII 450 MHz, Matrox G400 MAX, Seagate Cheetah 9,1GB @ primary SCSI Ultra2 Wide controller, Hitachi 4x DVD-ROM, Panasonic (Matsushita) LS-120 Drive, Terratec EWS64XL sound card.

            Comment


            • #8
              fyi, my G400 MAX also failed the 64 MB rendering test in Win 2000, while it runs fine in Win98SE.
              (512 MB RAM with AGP Aperture set to 256MB)

              At least for the first time ever this new release of 3DMark2000 could complete all the tests in a single run under Win2000 without terminating. Even the EMBM test run fine.

              However the system is rock stable with an average lock up frequency of once per 2 weeks...
              That's still not normal for Win2000 unless you immediately knew the reason why it crashed and was sort of expecting it. (Like testing beta or leaked drivers.)

              Anyway, have you checked the CPU utilization in Task Manager? It should be at 0% when you aren't doing anything. I'm asking this because previously I had an ASUS P2B-DS, first revision, which when using the ACPI Multiprocessor HAL would consume 50% CPU when idle due to some incompatibility. (Which requires a small hardware rework on the motherboard to fix.)

              Now obviously you don't have the same problem since you have a different motherboard and aren't even using a Multiprocessor HAL, but it's still worth checking. If your CPU isn't at 0% when idle that would be a very simple reason why you are getting scores this low in 3DMark2000.

              Comment


              • #9
                Hi!

                I just run task manager... Well the CPU is not 0% all the time (it will go as far as 5% sometimes) but I guess this is normal (for example when it has to read sth from the HD etc).

                And about the lockups I was sort of expecting it (I was running Quake 3 :-) - under win98 it would lockup after approx. 2 mins of playing...)lol

                Thanks your for your interest though!
                GD

                ------------------
                PC Power and Cooling Deluxe Chrome Tower case and 300W ATX Power Supply, Dual Slot1 440GX AMI MegaRUM II motherboard, 128MB of ECC 100 MHz SDRAM, PII 450 MHz, Matrox G400 MAX, Seagate Cheetah 9,1GB @ primary SCSI Ultra2 Wide controller, Hitachi 4x DVD-ROM, Panasonic (Matsushita) LS-120 Drive, Terratec EWS64XL sound card.

                [This message has been edited by GD (edited 03 July 2000).]
                PC Power and Cooling Deluxe Chrome Tower case and 300W ATX Power Supply, Dual Slot1 440GX AMI MegaRUM II motherboard, 128MB of ECC 100 MHz SDRAM, PII 450 MHz, Matrox G400 MAX, Seagate Cheetah 9,1GB @ primary SCSI Ultra2 Wide controller, Hitachi 4x DVD-ROM, Panasonic (Matsushita) LS-120 Drive, Terratec EWS64XL sound card.

                Comment

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