Am I wrong, or is Matrox not planning on ever offering a GL extension for its bumpmapping?
I'm working on a project right now, and the G400's heavily lauded Environmental Bumpmapping would fit quite nicely. If it *is* possible, I'd really appreciate it if someone were to direct me in the direction of some useful info.
Just to make sure I don't waste anyone's time, yes, I am aware that I can fake emboss bumpmapping. But come on - can that even compare to the G400's environmental bumpmapping?
And please, no one say "use D3D". Cross-platform support is more important to me then supporting hardware that a company doesn't want to bother giving me support for.
C=64
I'm working on a project right now, and the G400's heavily lauded Environmental Bumpmapping would fit quite nicely. If it *is* possible, I'd really appreciate it if someone were to direct me in the direction of some useful info.
Just to make sure I don't waste anyone's time, yes, I am aware that I can fake emboss bumpmapping. But come on - can that even compare to the G400's environmental bumpmapping?

And please, no one say "use D3D". Cross-platform support is more important to me then supporting hardware that a company doesn't want to bother giving me support for.
C=64
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