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Did some poking around on the net about "Displacement Mapping", from what I can tell its just in the same vein as Bump Mapping. Nothing earthshattering or bandwith saving here.
Hey, Matrox' Booth at GDC is smaller than ATI's one and that of many software developpers... it is possible that they annouce the hum...G...hum...8...hum...0...hum...0...hum at GDC yet I seriously doubt it... I'm with ANT post in an other thread on this one: Matrox upcoming product will be a souped-up G400, with a better chip/card latter. I really wish the G800 would be what we all expect/want it to be, yet we should not set our expectations THAT high for M's upcoming product... Also, I really am a [H]ardcore MURCer (yes, it's possible to be both), but I worry a lot about Matrox abilities to get the new card on the shelves fast; the only thing that come to my mind are Mill/Myst G200...delay...shipping; Mill G400...delay...small shipping...shipping; G450...delay...Mill G450...delay...shipping; I really hope that Matrox put an end to the "Shipping Curse"...
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What was necessary was done yesterday;
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For miracles, we ask for a 24 hours notice ...
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<font face="Verdana, Arial, Helvetica" size="2">Originally posted by GT98: Did some poking around on the net about "Displacement Mapping", from what I can tell its just in the same vein as Bump Mapping. Nothing earthshattering or bandwith saving here.
your post is not correct, since displacement mapping actually deforms a given object, while bump mapping only generates a visuall effect that looks as if the object is deformed.
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<font face="Verdana, Arial, Helvetica" size="2">Originally posted by GT98: Did some poking around on the net about "Displacement Mapping", from what I can tell its just in the same vein as Bump Mapping. Nothing earthshattering or bandwith saving here.
If the next gen matrox card can do displacement mapping that would be really great. I've been doing 3D modeling and animation for a few years now and I tell u the difference between displacement mapping and the best possible bumb mapping is HUGE but for card to do that properly it is needed an EXTREMLY high polygon count, it should do a lot more than 30mil polys/sec if that feature is to implemented in real life applications/games and not just be a simple reference of the chip's capabilities.
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Here is an example of displacement mapping compared to bump mapping and the original object. This is for illustrative puposes only, it shows how DM deforms the object instead of just creating a visual effect that makes you think the object is defomed.
Also, to emphasize on the need for very high polygon count if DM is to be used in games without making them run in "slideshow mode"
[This message has been edited by NetSnake (edited 08 March 2001).]
[This message has been edited by NetSnake (edited 08 March 2001).]
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