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New display drivers for G200MMS/G400/G450/G550 running Win98, ME or NT4
Digging the thread back up. Errrm Houston, I've got a problem.
Okay, so today I installed the new drivers. First thing that happened when I told them to use 32bit Z-Buffer, was that my Windows went to reboot but never did. So I rebooted by reboot-button and got into scandisk, which won't go further than 1 block visible for 5 minutes, then it reverts to no blocks visible (in the progress bar). After doing this for an hour, as I was doing something else anyway, I told it to cancel scandisk and return to Windows.
So it's still the first reboot after initing 32bit Z-Buffer. I end up in Windows, wait for my hdd's to calm down from loading all cache etc. I started up genome client. I see the G@H window open and start filtering, and without further checking I shut down my monitor and continue doing the other thing (vacuum cleaning if you want to believe me). After 30 minutes I return and see that G@H is still in it's 10th fillter and stuck there.
Sigh, so I do another reboot, get scandisk again which starts doing 5 minutes over the 1st block, cancel that and go into Windows.
Wait... start G@H, runs perfectly normal. Pfew... Must be me, or a strange thing on my hdd, I think.
I was going to play a game, so I start up Red Alert2... Starts up fine, works great just as yesterday evening, continue the game I used yesterday evening and after 30 minutes I get a hard crash. I won't go into the reboot-scandisk-story again, you know it by now.
I tested out 4 other games, Max Payne, Need for Speed: Porsche, Need for Speed High Stakes and Star Trek Voyager: Elite Force, and all of them crash after 15 to 30 minutes of playing them.
Now, the only thing I changed inbetween last night and today were my Matrox drivers. Going from 6.71 to 6.72 in WinME ... I did the proper uninstall, and proper reinstall and all the reboots. Did something change in the 32bit Z-buffer? It's difficult to believe.
But okay, that's my story. I'll go back to 6.71beta for a more stable gaming experience.
At least Max Payne and RA2 I tried without 32bit z-buffer. They would run fine.
As good as they did (and now again do) with 32bit z-buffer ON in the 6.71beta drivers...
For those unfamiliar with my present PC, here's the specs:
P3-750 (no OC)
Asus P2B-F mobo
512Mb SDRAM
G400-Max (latest bios)
3 HDD's with enough room to get another MotorCityOnline Beta on
No IRQ conflicts
50x CD-ROM (Asus)
DVD-ROM (Acer)
LS-120
Oh and dualboot WinME (most used)/ Win2k (whasda?)
Hmm well, if I were you I should try increasing memory. 64MB isn't really that much and for a quite heavy game like Max Payne it probably is just too little.
Sorry, couldn't resist. It's my "War Against 'b' instead of 'B' "...
Last edited by Randy Simons; 1 November 2001, 18:22.
Last I checked MB was a board game maker, against Mb probably meaning Megabyte. I do agree with you when people say that they only have 7Kbps downloads and think it's slow, where they should say it's 7KBps (Kilobits per second against Kilobytes per second for the uninitiated)
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