Originally posted by Rags
Such an important feature as AGP 8X? That's important? Come on, get real.
Rags
Such an important feature as AGP 8X? That's important? Come on, get real.
Rags
You bet it is if we ever want to see scenes with huge amounts of polys onscreen and there's no point in cards makers advertising that any given card can process 130 million polys(like nvidia claims for the GF4 TI 4600),if you simply can't upload 1/10th of that to the video card,due to bandwith issues(system memory,agp bandwith,etc...),in a game environment in realtime....
Everybody says that AGP 4x is enough for now,but that's mostly due to the fact that game developers try to use effects that are either cpu bound or video card dependant,while trying to minimize as much as possible to amount of data that has to be uploaded to the video card itself...
Bus speeds are actually the main reason why we see consoles displaying huge amounts of polys on screen,much higher that what we currently have in pc games,and it isn't because if the cpu's they use or their graphics chips are more powerfull that in high end pc's,because they aren't...
And as everybody can see the attention in pc's lately has shifted from just releasing faster cpu's to increasing bus and memory speeds,at least at a much faster rate than we've seen over the last few years....
There's even initiatives to implement even faster versions of AGP(called serial AGP btw),to increase the speed to levels that go beyond AGP 8x.
Comment