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Drivers in general have been good. The team of beta boys are pretty dam descriptive when it comes to putting together a bug sheet and the programmers go right at it and fix the problem. Its been good from Day 1.
After my recent upgrade from my p3 1GHZ to my PEntium IV 3.1 GHZ (watercooled), it performs pretty well in Lightwave and Messiah (3d animation and modeling packages). On par with the 8500 I had in there before in this arena. THe 3d/CAD people are going to love this card, Tripple head rulez! I can run Layout, Modeler and messiah in each monitor...its awesome!
My favorite moment was when they showed us the Reef Demo....HOLY SHIT that was real-time!!! I mean the kind of graphics seen there are really a blessing to see on a matrox card.
performance was adequete too...but as always it can be improved as with everything. The BB team has made our comments and suggestions to the big M in the sky and they were quite open to what we had to say.
I say here is the selling point
" For once MURCers will have the pleasure to see that their card will in fact be taken seriously by the likes of the game developers. For once they will take our powerful Parhelia and ensure that the game works on it and perhaps build their games around our card."
Doc,
Agreed, it is better on the zoomed pictures.
Maybe I should change my glasses.
And my eyes
However, at zoom 1, the non-FAA looks almost as good. Because these underwater views have almost no luminance difference between the elements. I guess the quality gain brought by FAA would be far more obvious on a higher contrasted scene.
I am watching the TV and it's worthless.
If I switch it on it is even worse.
Wanna see 16xFAA and Surround Gaming in action? Check out these shots:
(JPEGs, 259KB each, gamma altered cos some were a bit dark)
<A HREF="http://194.131.85.139/steve/P/q3.jpg" target="_blank">Screenshot of Q3 at 3072x768</A>
<A HREF="http://194.131.85.139/steve/P/q316xfaa.jpg" target="_blank">Screenshot of Q3 at 3072x768 with 16xFAA</A>
<A HREF="http://194.131.85.139/steve/P/q3TH.jpg" target="_blank">Photo of Q3 at 3072x768</A>
(Shame about different sized monitors!!)
<A HREF="http://194.131.85.139/steve/P/panzerTH.jpg" target="_blank">Photo of Panzer Demo at 3072x768</A>
(See how the different monitors display different things - top down map, main action, detail action)
Is that what we can expect from fov tweaking these older games? The stretching on the far sides is ugly. I hope games specifically written for triple-head (or wide perspective) will look better.
<TABLE BGCOLOR=Red><TR><TD><Font-weight="+1"><font COLOR=Black>The world just changed, Sep. 11, 2001</font></Font-weight></TR></TD></TABLE>
Doc, for the NVidiots to "see" the FAA you just have to provide them an image run through a Photoshop median filter - they will be impressed (since they do like blurry pics)
But how about someone making a small mpeg or DivX of the tech Demo. It really looks WOW.
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