Hi there... first Post!
I have a question how Parhelia performes in professional graphics-applications like 3dsmax or maya. I'm a maxer and need a graphics-card with high poly-processing-power. Anti-aliasing and other cool features of the "P" ounds cool too...
i think Parhelia should easily manage that but we got a few other surprises too... so, can anyone do a few tests with 3dsmax?
Are there any special Driver-Plans from matrox to unveil parhelias full potencial in these high-end apps? (how you could do with the elsa-maxtreme-driver/softquadro
) (how great would be adaptiv tesselated nurbs, displacement-mapping or other cool things in the viewports...)
Waiting for the Professionals...
PATER
I have a question how Parhelia performes in professional graphics-applications like 3dsmax or maya. I'm a maxer and need a graphics-card with high poly-processing-power. Anti-aliasing and other cool features of the "P" ounds cool too...
i think Parhelia should easily manage that but we got a few other surprises too... so, can anyone do a few tests with 3dsmax?
Are there any special Driver-Plans from matrox to unveil parhelias full potencial in these high-end apps? (how you could do with the elsa-maxtreme-driver/softquadro
) (how great would be adaptiv tesselated nurbs, displacement-mapping or other cool things in the viewports...)Waiting for the Professionals...

PATER


), if it can throw around wireframes smoothly (with accuracy as well) and help render at a decent speed. I mean, a $400 POS that can at least hang with the game cards AND the low/mid range DCC cards sounds great to me.
Comment