Hi there... first Post!
I have a question how Parhelia performes in professional graphics-applications like 3dsmax or maya. I'm a maxer and need a graphics-card with high poly-processing-power. Anti-aliasing and other cool features of the "P" ounds cool too...
i think Parhelia should easily manage that but we got a few other surprises too... so, can anyone do a few tests with 3dsmax?
Are there any special Driver-Plans from matrox to unveil parhelias full potencial in these high-end apps? (how you could do with the elsa-maxtreme-driver/softquadro) (how great would be adaptiv tesselated nurbs, displacement-mapping or other cool things in the viewports...)
Waiting for the Professionals...
PATER
I have a question how Parhelia performes in professional graphics-applications like 3dsmax or maya. I'm a maxer and need a graphics-card with high poly-processing-power. Anti-aliasing and other cool features of the "P" ounds cool too...
i think Parhelia should easily manage that but we got a few other surprises too... so, can anyone do a few tests with 3dsmax?
Are there any special Driver-Plans from matrox to unveil parhelias full potencial in these high-end apps? (how you could do with the elsa-maxtreme-driver/softquadro) (how great would be adaptiv tesselated nurbs, displacement-mapping or other cool things in the viewports...)
Waiting for the Professionals...
PATER
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