Since there seems to be some confusion about subpixel data let me post this and see if makes things clearer.
The submarine model in this demo is designed such that cards with a lower subpixel accuracy will suffer from rounding errors which will appear as gaps in adjacent polygons on the model; in motion these gaps appear as pixel pops, and the more there is the more distracting the rendered image becomes. You can see in the case of the WildcatIII there are still few pixel pops visible, but these are greatly reduced when looking in comparison to the Radeon.
There is a difference between improved texture quality because of finer subpixel data and actually filtering the texture during AA sampling.
The submarine model in this demo is designed such that cards with a lower subpixel accuracy will suffer from rounding errors which will appear as gaps in adjacent polygons on the model; in motion these gaps appear as pixel pops, and the more there is the more distracting the rendered image becomes. You can see in the case of the WildcatIII there are still few pixel pops visible, but these are greatly reduced when looking in comparison to the Radeon.
There is a difference between improved texture quality because of finer subpixel data and actually filtering the texture during AA sampling.
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