Anyway Nuno and DGhost, that's what I ment with a bit lacking 'practical knowledge'.
It's Matrox' first generation of those modern achitectures. Balanced hardware design or not. In hardware and software might help optimizations still very much. For it's first step into the world of more complex 3D accelerators, Parhelia offers some really interesting details.
Well, perhaps the biggest mistake was, that Parhelia came a bit late last July. One year earlier with a less complex design, they might be already further with actual products. Since the market entry of vertex and pixel shaders (at least the programmable ones...) much has changed in architectural requirements.
On graphic market followed one revolution the next in the last years. I think it slows down a bit now and goes more into details. So we'll see, how the next Matrox architectures will appear and how they will perform.
It's Matrox' first generation of those modern achitectures. Balanced hardware design or not. In hardware and software might help optimizations still very much. For it's first step into the world of more complex 3D accelerators, Parhelia offers some really interesting details.
Well, perhaps the biggest mistake was, that Parhelia came a bit late last July. One year earlier with a less complex design, they might be already further with actual products. Since the market entry of vertex and pixel shaders (at least the programmable ones...) much has changed in architectural requirements.
On graphic market followed one revolution the next in the last years. I think it slows down a bit now and goes more into details. So we'll see, how the next Matrox architectures will appear and how they will perform.
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