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ANISOTROPIC TEXTURE FILTERING of Parhelia

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  • #16
    But the P650 is slower than the R9500Pro, as is the P750.....
    Join MURCs Distributed Computing effort for Rosetta@Home and help fight Alzheimers, Cancer, Mad Cow disease and rising oil prices.
    [...]the pervading principle and abiding test of good breeding is the requirement of a substantial and patent waste of time. - Veblen

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    • #17
      I thought this is a matrox forum

      Drivers of ATI are terrible, two of my friends know that very well since they bought their cards ('fast and cheap? Oh, well...') and ATI is a cheater like nVidia, remember Q3A-benches, further these suckers only release 2 drivers for my old Rage Fury Maxx!!! A 300€ Card... Thats not good support I think. Matrox offers winXP drivers for mystique (my first matrox card)!!!!!!!!!
      Perhaps that are the reasons I don't like ATI, of course I don't hate them, like nVidia.
      Perhaps a P750 is not a good choice for real hardcore-gamer, but still a good product for different uses.

      I remember that Haig of tech support said that Parhelia can do 16X anisotrophy, but Matrox thinks that 2X is a good solution for both: performance and quality.
      I just asked because this statement was made a long time ago, and perhaps you guys are insider and know more than I.

      To all who think the parhelia is slow, althought I'm not only gaming (photoshop for example):

      Do you guys use actual drivers???
      (second release increased direct3d speed very well)

      ut 2003 performs very well on my parhelia, like many other games (Sam2,Morrowind,WC3,Breed-demo,
      BF1942,AoM,C&C Generals,Unreal2,Flashpoint,JK2,
      Haegemonia, and so on...)!!!!!!!!!
      Codecreatures and 3dMark2001 SE Pro also perform well (codecreatures not really great but it is a crazy polygon-bechmark I think), and that with only a 1000 Mhz Pentium III!
      (okay, a P3 with 512 MB PC-800 on a Rambus board )

      I beat the performance of my brothers GF4 Ti in modern direct3D games, and playing all games with aniso and FFA-16x is great!

      I really don't want to do advertisement, but when you by a parhelia, you get:

      -very good product quality

      -great support (does anybody know about a nVidia or ATI tech support forum?)

      -good warranty

      -unparalleled image-quality

      -unique features

      -best AA (execpt a few games)

      -very good drivers and the comfortable powerdesk (I love the AppHints!)


      Thats my opinion, but of course everybody must decide self (quality,performance,price,...?)

      But some of hardcore-gaming-guys I really don't understand:
      170 fps or 200 fps in Q3A, what the hell does it matter??


      I really hope a Pitou is coming, the P-512 Chip is not on the end of its possibilities.

      Or perhaps we better wait for the bitboys chip ?
      P IV 3,06 Ghz, GA-8ihxp i850e, 512 MB PC-1066 RDRam, Parhelia 128 mb 8x, 40 + 60 gb IBM 7200 upm/2048 kb HD, Samtron 96 P 19", black icemat, Razer Boomslang 2100 krz-2 + mousebungee, Videologic sonic fury, Creative Soundworks

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      • #18
        Best AA: Of course I ment best AA of actual cards, nothing reaches the Rotated Grid Super-Sampling 8xFSAA of a V5 6000.
        P IV 3,06 Ghz, GA-8ihxp i850e, 512 MB PC-1066 RDRam, Parhelia 128 mb 8x, 40 + 60 gb IBM 7200 upm/2048 kb HD, Samtron 96 P 19", black icemat, Razer Boomslang 2100 krz-2 + mousebungee, Videologic sonic fury, Creative Soundworks

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        • #19
          Perhaps, but have you ever seen that AA?

          The best AA that you actually can use is the 6x gamma corrected AA of the r3x0 boards. With M's 16x FAA as a good second.

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          • #20
            I remember that Haig of tech support said that Parhelia can do 16X anisotrophy, but Matrox thinks that 2X is a good solution for both: performance and quality.
            I think he said it could do 16 sample anisotropic filtering, I don´t even think 2 samples qualifies as trilinear filtering.

            parhelia does 2 tap filtering which uses 16 samples.

            the parhelia´s anisotropic filtering works as it is supposed to!
            Last edited by TdB; 13 June 2003, 15:38.
            This sig is a shameless atempt to make my post look bigger.

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            • #21
              I own both cards in imho the AA on the Radeon 9500/700 and 800 quashes all tbh. The quality is unparalleled, the Parhelia 16 x is nice when it works but there are too many instances where there are still jaggies were there shouldn't be and imo the 16 filtering really just top's it off You decide

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              • #22
                It is true that there are problems in a few (often older) games with FAA-16x, because it doesn't work on bitmap-objects (trees and plants, etc.) which are still often used in games (but I think in new games we will only see polygon-objects) and because it can't work on the intersection points of polygons (bad english, I know ).
                Alhought I think it produces the best anti-aliasing quality and is the only real edge-antialising you can buy.

                Perhaps it can be improved in the Pitou?

                @Novdid: I saw the V5 6000 AA just on screenshots but the testers (in a new actual review!) were surprised and impressed very much of the quality.
                I'm really missing 3dfx.
                P IV 3,06 Ghz, GA-8ihxp i850e, 512 MB PC-1066 RDRam, Parhelia 128 mb 8x, 40 + 60 gb IBM 7200 upm/2048 kb HD, Samtron 96 P 19", black icemat, Razer Boomslang 2100 krz-2 + mousebungee, Videologic sonic fury, Creative Soundworks

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                • #23
                  Does the Parhelia both the same time: anisotrophic and trilinear?
                  For example the R 8500 couldn't do that...just trilinear or bilinear and anisotroph.
                  P IV 3,06 Ghz, GA-8ihxp i850e, 512 MB PC-1066 RDRam, Parhelia 128 mb 8x, 40 + 60 gb IBM 7200 upm/2048 kb HD, Samtron 96 P 19", black icemat, Razer Boomslang 2100 krz-2 + mousebungee, Videologic sonic fury, Creative Soundworks

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                  • #24
                    Isn't anisotropic filtering Trilinear with some additional filtering between mipmaps?
                    <font size="-4">User error:
                    Replace user and try again.
                    System 1: P4 2.8@3.25, P4C800-E Deluxe, 1024MB 3200 CL2, 160+120 GB WD, XP Pro, Skystar 2, Matrox Parhelia 128R, Chieftec Dragon Full Tower (Silver).
                    System 2: P4 2.0, Intel 845, 1024MB Generic RAM, 80GB WD, XP Pro, Promise Ultra133 TX2, GF3 Ti500. Resides in a neat Compaq case.
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                    • #25
                      No, those are two different - but complemetary - things.
                      But we named the *dog* Indiana...
                      My System
                      2nd System (not for Windows lovers )
                      German ATI-forum

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                      • #26
                        Parhelia can do trilinear and aniso simultaneously.

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                        • #27
                          Originally posted by bsdgeek
                          Parhelia can do trilinear and aniso simultaneously.
                          Of course. Did anybody ever claim otherwise?
                          But we named the *dog* Indiana...
                          My System
                          2nd System (not for Windows lovers )
                          German ATI-forum

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                          • #28
                            He was answering this.

                            Originally posted by Che Guevara
                            Does the Parhelia both the same time: anisotrophic and trilinear?
                            For example the R 8500 couldn't do that...just trilinear or bilinear and anisotroph.

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