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Review of Matrox P750??

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  • #16
    @Sasq

    Parhelia has problems with FAA in AVP2 (many maps, for example ('Alesserfate')
    The graphic glitches often appear when polygon objects/characters appear in front of 2D-bitmap objects (Flashpoint and Morrowind) or something like water (with pixelshader) (Morrowind, just look at the plants) and at the edges of seperate textures (sometimes Ut2003, but hard to notice). A character or object which is in front of a bitmap, fog or a explosion (Sam:SE) causes problems... (Serious Sam-levels with fog, best to see in the secret pumkin level in Grand Cathedral)

    Hasn't RichieG said that the don't know the reason of the problems? How can they fix it?
    P IV 3,06 Ghz, GA-8ihxp i850e, 512 MB PC-1066 RDRam, Parhelia 128 mb 8x, 40 + 60 gb IBM 7200 upm/2048 kb HD, Samtron 96 P 19", black icemat, Razer Boomslang 2100 krz-2 + mousebungee, Videologic sonic fury, Creative Soundworks

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    • #17
      I'm only goin on my own personal experience here. As I said I will look at as much of the programs/software you point me to.

      You should know by now that matrox won't give answers either way.
      Juu nin to iro


      English doesn't borrow from other languages. It follows them down dark alleys, knocks them over, and goes through their pockets for loose grammar.

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      • #18
        try www.3dcenter.org/downloads/aatest.php
        and say it you get somethink like this :

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        • #19
          @chr_79
          FAA does not anti-alias points/lines of polygon-intersection, just the 'borders' (thats not correct english, eh?) of polygon objects and characters, but normally you don't see them because of the textures...

          @Sasq
          There are great problems in C&C Renegade too (for example multiplayer-training).
          P IV 3,06 Ghz, GA-8ihxp i850e, 512 MB PC-1066 RDRam, Parhelia 128 mb 8x, 40 + 60 gb IBM 7200 upm/2048 kb HD, Samtron 96 P 19", black icemat, Razer Boomslang 2100 krz-2 + mousebungee, Videologic sonic fury, Creative Soundworks

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          • #20
            Originally posted by Che Guevara
            [B]@chr_79
            FAA does not anti-alias points/lines of polygon-intersection, just the 'borders' (thats not correct english, eh?) of polygon objects and characters, but normally you don't see them because of the textures...
            I know that, but i want to know if they have found a way to make it work on their new chip revision.

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            • #21
              How about seeing if it works on Splinters Cell with FAA. If it does, it gives it an advantage over the ATI cards.

              Also, have they made drivers for OS's other that WinXP?

              Ali

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              • #22
                Ali, same driver base as P, so anywhere P goes the sundogs follow.

                I'll add Splinter Cell to the list (given time constraints).

                Dan
                Juu nin to iro


                English doesn't borrow from other languages. It follows them down dark alleys, knocks them over, and goes through their pockets for loose grammar.

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