@Sasq
Parhelia has problems with FAA in AVP2 (many maps, for example ('Alesserfate')
The graphic glitches often appear when polygon objects/characters appear in front of 2D-bitmap objects (Flashpoint and Morrowind) or something like water (with pixelshader) (Morrowind, just look at the plants) and at the edges of seperate textures (sometimes Ut2003, but hard to notice). A character or object which is in front of a bitmap, fog or a explosion (Sam:SE) causes problems... (Serious Sam-levels with fog, best to see in the secret pumkin level in Grand Cathedral)
Hasn't RichieG said that the don't know the reason of the problems? How can they fix it?
Parhelia has problems with FAA in AVP2 (many maps, for example ('Alesserfate')
The graphic glitches often appear when polygon objects/characters appear in front of 2D-bitmap objects (Flashpoint and Morrowind) or something like water (with pixelshader) (Morrowind, just look at the plants) and at the edges of seperate textures (sometimes Ut2003, but hard to notice). A character or object which is in front of a bitmap, fog or a explosion (Sam:SE) causes problems... (Serious Sam-levels with fog, best to see in the secret pumkin level in Grand Cathedral)
Hasn't RichieG said that the don't know the reason of the problems? How can they fix it?
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