I've found some interesting things out since Friday night, when I installed my G400 Max. I thought I'd join the group here (yes, I'm a newbie to this forum) and share some of my findings and see if anyone knows of any fixes/workarounds or if these are known bugs:
1) System Shock 2. With the latest 5.21 drivers, the door portal textures waver and are corrupted. I've seen another post on deja.com with another user having the same problem. Backing off to the drivers on the CD fix that problem, but slow the whole game down until it's not worth playing.
2) KPRadiant (QERadiant) will not run in any mode but the multi-monitor mode. With DualHead disabled or in close/zoom mode, it crashes when it loads textures.
3) Number 2 would be acceptable, but then I've not been able to play a single OPENGL game in multi-monitor mode. I'm back in dualhead disabled and bingo, the games load again. What's up with that? Are they doing something proprietary that's overriding OPENGL when you're in multimonitor mode?
Right now I'm doing a lot of Kingpin map development. I have to go into multimonitor mode to develop, change my video card settings, reboot, and the launch kingpin to test it. Now it seems a bit silly to have to do this since the point behind multimonitor is that I should be able to develop in one window, and test in another.
Any thoughts, ideas, fixes? Any news on new drivers down the pipe that will fix some of this?
1) System Shock 2. With the latest 5.21 drivers, the door portal textures waver and are corrupted. I've seen another post on deja.com with another user having the same problem. Backing off to the drivers on the CD fix that problem, but slow the whole game down until it's not worth playing.
2) KPRadiant (QERadiant) will not run in any mode but the multi-monitor mode. With DualHead disabled or in close/zoom mode, it crashes when it loads textures.
3) Number 2 would be acceptable, but then I've not been able to play a single OPENGL game in multi-monitor mode. I'm back in dualhead disabled and bingo, the games load again. What's up with that? Are they doing something proprietary that's overriding OPENGL when you're in multimonitor mode?
Right now I'm doing a lot of Kingpin map development. I have to go into multimonitor mode to develop, change my video card settings, reboot, and the launch kingpin to test it. Now it seems a bit silly to have to do this since the point behind multimonitor is that I should be able to develop in one window, and test in another.
Any thoughts, ideas, fixes? Any news on new drivers down the pipe that will fix some of this?
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