I've heard that Tribes is buggy on lots of systems that are non-Matrox. ATI has an OpenGL ICD that works fairly well (slow, but fairly stable), and I hear Tribes sucks on that too. If Dynamix really wanted to reach as many gamers as possible, they would have gone Direct3d instead of this OpenGL garbage. OpenGL stinks; no one can seem to program it right and it's only advantage over D3D is portability to other OSes. D3D looks just as good, is faster, and is a helluva lot more widely supported than OpenGL. It seems that ID is (err..was) the only company that could do a good job with OpenGL, and I think that was because Brian Hook (former ID guy) helped developed the original OpenGL standard. Now that he's gone, it'll be interesting to see if ID's next OpenGL game will be solid, or will it be D3D? Sorry for the semi-off-topic rant, but I HATE OpenGL. 
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The Rock
"Discourage incest - ban country music NOW!"
System:
P2 350 /w Asus P2B /w 128 Meg PC100 SDRAM
17.2Gig Maxtor DiamondMax HD + 6.4Gig Fujitsu HD
Matrox G400 32Meg + SB PCI 128 Sound
Modem Blaster 56K Modem + Panasonic 2x/4x SCSI Toaster + 32X CD-ROM

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The Rock
"Discourage incest - ban country music NOW!"
System:
P2 350 /w Asus P2B /w 128 Meg PC100 SDRAM
17.2Gig Maxtor DiamondMax HD + 6.4Gig Fujitsu HD
Matrox G400 32Meg + SB PCI 128 Sound
Modem Blaster 56K Modem + Panasonic 2x/4x SCSI Toaster + 32X CD-ROM
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