I found at least three posts on this board where people reported the same problem but no one has posted anything to solve this. It sorta "faded out". Can someone finally address this issue and/or post a fix, please?
The problem is that in Q3A Demo Test, in places with certain objects like weapons or monster heads on the walls as well as part of the mouth (with the tongue) on the new map, there are bright blocky textures that look corrupted. That problem does not appear on my friends GeForce and V3 based systems.
Here are some of my system specs:
PII-450
Abit BH6
128Megs
MX300
G400(32Megs)
Thanks in advance.
The problem is that in Q3A Demo Test, in places with certain objects like weapons or monster heads on the walls as well as part of the mouth (with the tongue) on the new map, there are bright blocky textures that look corrupted. That problem does not appear on my friends GeForce and V3 based systems.
Here are some of my system specs:
PII-450
Abit BH6
128Megs
MX300
G400(32Megs)
Thanks in advance.
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