Unreal (v225f) (especially the Mission pack 1) and Half life both seem to have Z-buffer problems on my G400DH. Some textures are fighting to be in front of eachother. Need for speed High stakes also seems to have some problems: some textures appear in strange colors (the sky) and the loading-screens appear to exist out of small pieces of textures. In some games pixels appear at the edges of textures. Does anyone have the same problems? Or more important: does anyone know how to fix these problems? (Could a G400 bios update help??)
Any help is greatly appreciated.
I am using:
Athlon 500
MSI 6167 mobo, AWARD bios v1.2
128 MB SDRAM
20GB Maxtor DiamondMax+ 7200rpm UDMA-66
G400 DH 32MB (using v5.30 drivers and DX7)
SB Live! Value
NCR810 SCSI controller
Plextor PX-40TSi 40x CDROM drive (SCSI, ID:0)
Jaz drive 1GB (SCSI, ID:3)
Any help is greatly appreciated.
I am using:
Athlon 500
MSI 6167 mobo, AWARD bios v1.2
128 MB SDRAM
20GB Maxtor DiamondMax+ 7200rpm UDMA-66
G400 DH 32MB (using v5.30 drivers and DX7)
SB Live! Value
NCR810 SCSI controller
Plextor PX-40TSi 40x CDROM drive (SCSI, ID:0)
Jaz drive 1GB (SCSI, ID:3)
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