Hi,
UT jerks like hell in 32bit
in 16bit its ok until someone steps on the screen then it jerks,
i can run it supersmooth with only MINIMAL slow down with 16 bots in 1024x768 medium world textures and medium skin textures
Its not that im complaining i love it
but i was just wondering if any one else has this prob or whether its just me???
an underlying code issue perhaps..
i did think it was because my marvel only has 16mg, but Quake 3 performance runs fine at 32bit, full textures and everything
26-57 fps in demo1
the performance doesnt grind to a halt like UT????
anyone offer an answer????
UT jerks like hell in 32bit
in 16bit its ok until someone steps on the screen then it jerks,
i can run it supersmooth with only MINIMAL slow down with 16 bots in 1024x768 medium world textures and medium skin textures
Its not that im complaining i love it
but i was just wondering if any one else has this prob or whether its just me???
an underlying code issue perhaps..
i did think it was because my marvel only has 16mg, but Quake 3 performance runs fine at 32bit, full textures and everything
26-57 fps in demo1
the performance doesnt grind to a halt like UT????
anyone offer an answer????
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