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Unreal Tournament in 32bit probs...

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  • #31
    CMB-
    Regarding performance issues in the full version of UT, the UT website statest that 32 bit is probably the culprit.

    LAMFDTK-
    Thanks for all the cool D3D info. Now if I could just get a copy of the game...release date is the 30th here in Canada I understand.
    I would disagree about 640x480 being recommended for modem play. I have been playing without a hitch at 1024x, with pings in the mid 200's. Running a higher resolution also limits your framerate (similar to the old Quake2 cl_maxfps) so if 30fps is good enough for you, you and your modem will both be happy. Also, iSpeed makes tweaking your MTU and other dial up setting a snap, and it's freeware.

    DS

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    Cel 366@550 on Asus P2b (1011), 128MB, OEM G400/16 (PD5.30 115%), Quantum Obsidian S12, Fujitsu 5.25gb, Maxtor 4.3gb, Pioneer slot load 32X, MX300 (Aureal 2040), Intel EtherExpress 16, Grey Cat, Orange Cat (still MIA)
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    Jinx the Grey Thundercat, Mischa (Shilsner?)(still MIA)

    ...currently working on the world's first C64 based parallel computing project

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    • #32
      thanks guys for all your help
      it seems it is the prob after all
      looks like ill have to hope for better texture management in the new drivers
      maybe the DX7 specific ones???
      oh well
      thanks again
      Windows XP Pro + SP1 - Pentium 4 3.1gig - 1024mg DDR 333 2 cas - Thermaltake Xaser Case - Parhelia 128 - 3x Phillips TFT Monitors - Audigy 2 Platinum - 6.1 surround speakers - RTx100 - 5 HD 7200rpm (420gig) - Pioneer A03 - Partridge in a pear tree

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