does any of you guys have polygaps (little white pixels between textures) in q3?
i only notice it in q3, it appears with every driver version... TGL is installed, res and detail settings don't matter either...
it's pretty annoying, running 800x600 with everything @max (textures too) and dyn. light, marks on walls and sky off, 55 fps...
cel366@562, 128Mb ram 8ns cas2, G400Max 160/200...
any suggestions would be nice...
i only notice it in q3, it appears with every driver version... TGL is installed, res and detail settings don't matter either...
it's pretty annoying, running 800x600 with everything @max (textures too) and dyn. light, marks on walls and sky off, 55 fps...
cel366@562, 128Mb ram 8ns cas2, G400Max 160/200...
any suggestions would be nice...
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