Smiff: The horizontal band nightmare is shown in the constructed pic I sent you, of the black wall with grey struts,from HL Anomalous Materials. If the POV remains stationary, the graphics are perfect. As soon as the POV changes, even with a single tap of an arrow key, the screen divides into at least 5 horizontal bands. I selected that shot since the vertical grey struts allowed me to approximate the degree of shift in the bands. This happens at all HL levels, in all resolutions, at all refresh rates,in 16 or 32 bit colour, with or without turbogl and even in D3D. When Gordon need to dodge around, the view is downright UGLY! The "reload" method, thankfully, corrects the banding 
The diagonal lines in Nylaeve Falls from Unreal and the Mesh in the doorway from HL are actual shots with no touch ups.
I routinely use HypersnapDX. Works in OGL, Glide and D3D, in all games, and I can convert the files into various formats. I just can't Snap movement. I'd like to finish HL (on Xen at the moment) before I try the 5.52 drivers. It was a good 6 weeks before I got this system stable and I'd hate to mess it up again just before I complete HL. Post traumatic stress
My apologies to those who have heard me describe this problem before.
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ASUS P3BF 440BX MB,Intel PIII 500 Mhz, 128MB RAM,Fujitsu 13 GB HD, Creative 48X CDROM, Matrox G400 Max Bios 1.5.22, IRQ10, (ver 5.41), SB Live MP3+, IRQ5(ver 4.06.711) sound card with Liveware3.0, DX7.0, Linksys 16bit ISA ethernet/cable internet, Viewsonic E790 19"

The diagonal lines in Nylaeve Falls from Unreal and the Mesh in the doorway from HL are actual shots with no touch ups.
I routinely use HypersnapDX. Works in OGL, Glide and D3D, in all games, and I can convert the files into various formats. I just can't Snap movement. I'd like to finish HL (on Xen at the moment) before I try the 5.52 drivers. It was a good 6 weeks before I got this system stable and I'd hate to mess it up again just before I complete HL. Post traumatic stress
My apologies to those who have heard me describe this problem before.
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ASUS P3BF 440BX MB,Intel PIII 500 Mhz, 128MB RAM,Fujitsu 13 GB HD, Creative 48X CDROM, Matrox G400 Max Bios 1.5.22, IRQ10, (ver 5.41), SB Live MP3+, IRQ5(ver 4.06.711) sound card with Liveware3.0, DX7.0, Linksys 16bit ISA ethernet/cable internet, Viewsonic E790 19"

Also, having ztrick on with a 16bit zbuffer causes horrible flickering on objects. But with ztrick off there is even less gain speed-wise, so I'm back to 32bit zbuffer, ztrick on. Seems to be the best compromise. Anyway, my point is that most of the glitches don't seem to be z-buffer related.
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