I am surprised to not see any comments about the clipping /z-buffer problems in Unreal Tournament with G400. I am very pleased at the way this game runs, but at a distance polygon edged or even entire wall will disappear or have a kind of hashed boundary. The same thing happerns in homeworld. This does not occur on my TNT or voodoo3. I wonder if this is a fundemenal problem, or can be fixed with a driver update. I is most apparent on the Facing Worlds UT CTF map where the pillars on one of the towers get all wierd. Any comments?
Chris
Chris
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