This problem is really annoying, it happens only when I put 32bit textures and set the bar to max... it crashes right after the "awaiting snapshot" message at the loading screen...
When I put the textures to 16bit and max detail, it only crashes on certain maps whilst on 32 bit it always crashes...
This is very anoying, it also happens in all the other Q3 engine games (Star Trek Elite force and Heavy Metal2 FAKK)
Please help me...
------------------
Duron 600
Gigabyte GA7ZX
128meg pc100
G400 (non-max)
When I put the textures to 16bit and max detail, it only crashes on certain maps whilst on 32 bit it always crashes...
This is very anoying, it also happens in all the other Q3 engine games (Star Trek Elite force and Heavy Metal2 FAKK)
Please help me...
------------------
Duron 600
Gigabyte GA7ZX
128meg pc100
G400 (non-max)
Comment