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UT 4.32 patch
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Hey this patch makes the game load alot faster especially if you loaded all that extra stuff we needed for matrox site. My load up is under 20 sec again. There are some other fixes like after you disconnect from game you were still connected to the server problem. Other multiplayer fixes to. Game play seems unaffected by patch. I suggest getting it.
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I just tried it out. I didn't notice any change in my start up time. About the only difference that I could see was that the Packet loss line (under your ping when you hit F1) was gone. I wonder why they did that?
(The artist formerly known as Kindness!)
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Hmm Humus, I didn't notice that. I haven't looked for it yet, but from what I've seen, I'm still able to reach extremely high places with the double trans method with the patch.
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Ace"..so much for subtlety.."
System specs:
Gainward Ti4600
AMD Athlon XP2100+ (o.c. to 1845MHz)
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Yeah, I noticed that too Humus. I didn't even bother downloading it cause of that. I think I'm going to send a complaint about that. Hopefully if they recieve enough complaints then it will get changed back.
The only other thing in it that interests me are the OGL fixes. I'd really like to be able to use OGL someday.(well, not the only other thing, removeing the CD check would be nice, but it's not worth that blow to the the trans)
IanPrimary System:
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"Any sufficiently advanced technology will be indistinguishable from magic." --Arthur C. Clarke
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Originally posted by Ace:
Hmm Humus, I didn't notice that. I haven't looked for it yet, but from what I've seen, I'm still able to reach extremely high places with the double trans method with the patch.
You can usually use the translocator anyway, but when doing tripple of quad translocator jump you may get trouble, probably leaving a small crater ...
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Thanks for the info. Personally, I don't have a problem with limiting my consecutive translocations to two, since it still gets me everywhere I reasonably need to go.
That, and the fact that folks transing in mid-air clear from the top of the hill into the amp area or the redeemer area of CTF-Face irritates me to no end (There's practically no way to keep them from getting there, short of a redeemer blast). The patch also stops that behavior, sort of leveling the playing field a bit.
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Ace"..so much for subtlety.."
System specs:
Gainward Ti4600
AMD Athlon XP2100+ (o.c. to 1845MHz)
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But that's part of the design of the map, heh. You're supposed to have a choke-point or two, otherwise maps become nearly impossible to defend, and the game becomes a case of see who can run the most flags over in the least time (with flags going as soon as they're returned).
With the chokepoints, half the battle is simply getting into the flag room.
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Ace"..so much for subtlety.."
System specs:
Gainward Ti4600
AMD Athlon XP2100+ (o.c. to 1845MHz)
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Excellent !!!
and looking into the list of fixes:
- fixed grenade smoke in OpenGL
Cheers,
MaggiDespite my nickname causing confusion, I am not female ...
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