It might be a bit late in the day but the game is now on budget (in the UK) so perhaps deserves a tenner!
Ripped from Stomped
Ripped from Stomped
Serious Update
[ 46 Comments ] Itay "big" Kirshenbaum @ 9:23 PM Your Time
PC Games > First Person Shooters
The weekly update on the Croteam website has been posted today, as this time they talk about an upcoming DX8/Truform patch for Serious Sam, that's currently in testing. Here's a chunk:
Today's topic is .... Serious Sam DX8/Truform beta patch. Yes, we finally did it. DX8 works just fine on majority of 3d-boards out there. Generally it's some 10% slower than OpenGL, but there's some room left for optimizations.
All GeForce boards work just fine (like I'm surprised. Radeon8500, too, but there are some problems with the driver and you cannot run Direct3D mode with HW T&L on Radeon boards that have T&L (VEs work ok). The problem has been located, and ATI is on it. Kyros works OK too, although there might be some performance issues with lens-flares. All Matrox boards (G400, G450, G550 and even little G200 work fine, too. However, I didn't bother to test S3 and 3Dfx boards, so I guess you're on your own.
One issue that's left partially unsolved is problem with lens-flares. We had lots of problems with D3D attitude towards this issue (reading from z-buffer) and couldn't optimize a h*ll out of it (like we did with OpenGL). However, there are some options you can find in "advanced-rendering" menu, which controls the lens-flare behavior under D3D, so you might want to experiment a bit and fine tune your performance. Or completely switch of lens-flares. Or use OpenGL.
[ 46 Comments ] Itay "big" Kirshenbaum @ 9:23 PM Your Time
PC Games > First Person Shooters
The weekly update on the Croteam website has been posted today, as this time they talk about an upcoming DX8/Truform patch for Serious Sam, that's currently in testing. Here's a chunk:
Today's topic is .... Serious Sam DX8/Truform beta patch. Yes, we finally did it. DX8 works just fine on majority of 3d-boards out there. Generally it's some 10% slower than OpenGL, but there's some room left for optimizations.
All GeForce boards work just fine (like I'm surprised. Radeon8500, too, but there are some problems with the driver and you cannot run Direct3D mode with HW T&L on Radeon boards that have T&L (VEs work ok). The problem has been located, and ATI is on it. Kyros works OK too, although there might be some performance issues with lens-flares. All Matrox boards (G400, G450, G550 and even little G200 work fine, too. However, I didn't bother to test S3 and 3Dfx boards, so I guess you're on your own.
One issue that's left partially unsolved is problem with lens-flares. We had lots of problems with D3D attitude towards this issue (reading from z-buffer) and couldn't optimize a h*ll out of it (like we did with OpenGL). However, there are some options you can find in "advanced-rendering" menu, which controls the lens-flare behavior under D3D, so you might want to experiment a bit and fine tune your performance. Or completely switch of lens-flares. Or use OpenGL.
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