Thanks Kruzin. I see what is meant by the FSAA softness. I hope FAA can be used quite a bit as it looks like the way to go.
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Parhelia [MU] screenshots
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He He before I kill all Ants bandwith here are another two from RTCW, notice how the jagges on everything go POOF! 1st pic no FAA16x, 2nd pic FAA 16x on
AMD Athlon 1800 XP@ 1680GHZ (only the best) on a Epox 8K7A, 512 megs PC2100DDR, Matrox Parhelia 128 AGP,Turtle Beach Santa Cruz, DSL BABY, 1250 Down/220 UP XP 2600 Pro
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ooooo....
dreamy....
*drool*
no wait...
*droooolllll*"And yet, after spending 20+ years trying to evolve the user interface into something better, what's the most powerful improvement Apple was able to make? They finally put a god damned shell back in." -jwz
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One thing I don't seem to recall...
Does Matrox's FAA method work on Alpha textures? As many know, nVidia's Multisampling technique does not work at all on Alpha, as opposed to Supersampling.
With FAA thrown into the mix, I'm inclined to believe that it probably would not work....But can anybody clarify that, one way or another?
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I have to admit... I'm not totally convinced.
RtCW-Shots: Look at the structure below and left to the gun.
The FAA16x looks a bit better but jaggies are still there, even at this big resolution.
Looks like the driver still needs some work which of course is not surprising during this early stage.
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Oh my god, FAA16x look amazing
Thanks BBz for these screenshots !!!
I'm happy to see UT2003 work well on the ParheliaLast edited by DrDS; 20 June 2002, 02:07.PIII-S 1.4 GHz / 512 Mo SDRAM / ASUS Tuls2-c / GF2MX / Mitsubishi Diamond Pro 920 - DualBoot: Win XP Pro / Debian 2.2
Waiting for my Parhelia...
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Nice shots, thanks a lot.
Question, though--I was under the impression FAA won't work when an application uses the stencil buffer, as for shadows. Could you post an FAA shot of, say, Q3A with stencil shadows enabled and FAA turned on, please?
ta,
.rb
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Originally posted by nggalai
Nice shots, thanks a lot.
Question, though--I was under the impression FAA won't work when an application uses the stencil buffer, as for shadows. Could you post an FAA shot of, say, Q3A with stencil shadows enabled and FAA turned on, please?
ta,
.rbPIII-S 1.4 GHz / 512 Mo SDRAM / ASUS Tuls2-c / GF2MX / Mitsubishi Diamond Pro 920 - DualBoot: Win XP Pro / Debian 2.2
Waiting for my Parhelia...
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my only question, how are you using that wide of a res? do you have a widescreen monitor or something? running dual monitors? (that one was a shot in the dark)~centurion
Athlon 1ghz 266fsb
Abit NV7m
512mb PC2100 RAM
EVGA Geforce 2 GTS 32mb w/ blue orb
SoundBlaster Audigy Platinum
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Originally posted by centurion
my only question, how are you using that wide of a res? do you have a widescreen monitor or something? running dual monitors? (that one was a shot in the dark)
Last edited by TdB; 20 June 2002, 07:05.This sig is a shameless atempt to make my post look bigger.
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