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  • Unreal Tournament Crash

    Hi,

    (...)

    /Edit: Crash Problem solved, it was my screwd up Win2000-installation
    Last edited by Wienerschnitzl; 7 July 2002, 03:07.
    de hülben seck de ü.

  • #2
    I used to have that too, but I'm not sure how I fixed it back then. Make sure you have the latest UT patch, the latest vid card drivers, and Direct3D/OpenGL versions.
    If none of that works, try running the game using different modes (Direct3D, OpenGL, software, etc)

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    • #3
      ups, sorry it was too late last night, i forgot to tell:
      System : Tyan TigerMP - MP1600+
      Parhelia 128 drivers 228
      Win2000 SP2+SP2SRP1
      UT Patch 436
      i tried both D3D and OpenGL

      /Edit : D3D works after System restart
      Last edited by Wienerschnitzl; 6 July 2002, 05:11.
      de hülben seck de ü.

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      • #4
        i used to have it as well.. hmmm.. cant remember been so long ago.

        dunno if this matters.. but. do you have all the lastest patches installed etc
        www.lizziemorrison.com

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        • #5
          hi,
          i installed ut patch 436...
          what do you mean with "all the latest patches" ? For Win2000 ?

          Like i said D3D works but there are still some glitches...
          (see attached pic)
          de hülben seck de ü.

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          • #6
            second try....
            Attached Files
            de hülben seck de ü.

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            • #7
              Have you tried a complete reinstallation of UT? Maybe this helps
              Specs:
              MSI 745 Ultra :: AMD Athlon XP 2000+ :: 1024 MB PC-266 DDR-RAM :: HIS Radeon 9700 (Catalyst 3.1) :: Creative Soundblaster Live! 1024 :: Pioneer DVD-106S :: Western Digital WD800BB :: IBM IC35L040AVVN07

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              • #8
                hi,

                i now re-installed ut, but the problems are the same

                D3D has graphical errors (see screenshot 2 posts before)
                and both openGL and D3D are very slow...down to 12 fps

                please help
                de hülben seck de ü.

                Comment


                • #9
                  UT is annoying me

                  UT is kinda driving me nuts. I can't seem to get rid of these framerate dips down to 15-20 fps depending on resolution. Usually it's averaging around 50-60, again depending on resolution.
                  At any rate, it chops a bit at 1920x480 (triplehead) and starts getting annoying at 2400x600.
                  Funny thing is the Wolfenstein demo runs silky smooth at 3456x864 on my dual P3-1.0.
                  I guess I'll have to reinstall it & hope that helps. I'm gonna miss my custom bots though. I gave all of them food or beverage names... Whopper (Cyborg), Pizza (War Cow), Beer (Skarj), Pepsi (Nali), etc.
                  Mike

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                  • #10
                    Try using the OpenGL renderer from http://unreal.epicgames.com
                    "I contend that we are both atheists. I just believe in one fewer god than you do. When you understand why you dismiss all the other possible gods, you will understand why I dismiss yours." - Stephen Roberts

                    µße®LørÐ - A legend in his underwear
                    Member of For F*ck Sake UT clan
                    DriverHeaven administrator
                    PowerVR Network administrator

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                    • #11
                      under OpenGL with this Renderer

                      try these settings:

                      [OpenGLDrv.OpenGLRenderDevice]
                      UseGammaExtension=1
                      UseModulatedGamma=0
                      UseS3TC=0
                      UseTNT=0
                      MinDepthBits=16
                      MaxLogUOverV=8
                      MaxLogVOverU=8
                      UseMultiTexture=1
                      UsePalette=0
                      UseAlphaPalette=0
                      ShareLists=1
                      AlwaysMipmap=1
                      DoPrecache=0
                      Translucency=True
                      VolumetricLighting=True
                      ShinySurfaces=True
                      Coronas=True
                      HighDetailActors=True
                      DetailTextures=True
                      UseTrilinear=True
                      MaxAnisotropy=1
                      SupportsLazyTextures=1

                      just copy this over the original settings in the unreal tournament.ini
                      de hülben seck de ü.

                      Comment


                      • #12
                        Still no dice on the OpenGL annoyances. I've tried the updated renderer. It's a little better but some spots are still choppy.
                        The funny thing is I can't seem to find any settings that make an appreciable difference in framerate. It seems like no matter what I do I still get these dips down to 15-20, even in 640x480.
                        Another weird thing that's going on is it feels like I'm playing in slow motion using OpenGL, even in areas where my fps is up to 60+. Oddly enough, 4x FSAA plays just as well as no AA. My average FPS is lower, but it doesn't seem to make the dips any worse.

                        I did manage to figure out my screen corruption problem in D3D though. The D3D renderer doesn't play nice with Ansio forced on. It corrupts my HUD, weapon selection, etc. 16x FAA & everyting on in the game is fine though. The game looks pretty decent in 1920x480 w/ AA on, so I think I'll just use that and hope for some driver improvements.
                        Mike

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                        • #13
                          Ok, I just reinstalled win2k & UT. Still no change. (System needed cleaning anyway...)
                          I've played around a bit more, and it's still dropping down to 15fps in a lot of spots in the Game of the Year expansion levels even in 640x480x(16 or 32) with everything I could find turned off.
                          This thing is slower than my G400 in UT using OpenGL.

                          RtCW works great though... 3456x864 w/ everything on & 4x FSAA (ran into some fog problems...) It seems smooth, though I have no idea on framerates. RtCW isn't really fast paced like UT though (at least not yet), so perhaps I'm getting 25fps & just not really noticing it.
                          Mike

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                          • #14
                            hi,

                            try chaning "UseTNT=0" to 1

                            If there is no change, try setting
                            MaxAnisotropy=1
                            to 0 (zero)
                            and/or
                            SupportsLazyTextures=1
                            to 0

                            If i change "UseS3TC=0" to 1 my fps drop nearly half
                            So be shure it is set to 0 !

                            I am playing with vsync off, FAA and trilinear filtering. No difference noticed when switching to aniso (i guess because of only level2)

                            Then try Eternal Cave with 5 Bots at 1024*768*32
                            u should get a minimum of 40 fps
                            de hülben seck de ü.

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                            • #15
                              Still no dice. I average around 50 in surround on that level, but I still take these hits down to 20 or so even in 640x480. Turning off volumetric lighting helps, but it still isn't smooth.
                              The problem seems to be related to lava, and perhaps other things (definately most noticeable around lava), so at least some maps are playable.
                              Mike

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