I used to use a GeForce3, and run the game in 1024x768x32 with trails and maximum draw distance, and for the most part, there was not even a hint of stuttering. I never bothered to measure the FPS "back then", since there was no point in doing so.
This is what leads me to believe that it is not the sound chips fault. Why would the sound chip induce stuttering the moment I switch from GeForce3 to Parhelia?
This is what leads me to believe that it is not the sound chips fault. Why would the sound chip induce stuttering the moment I switch from GeForce3 to Parhelia?
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