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The ** TEMP ** MURC UT2k4_demo Server

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  • #31
    Me too , game crashes a lot.
    Main: Dual Xeon LV2.4Ghz@3.1Ghz | 3X21" | NVidia 6800 | 2Gb DDR | SCSI
    Second: Dual PIII 1GHz | 21" Monitor | G200MMS + Quadro 2 Pro | 512MB ECC SDRAM | SCSI
    Third: Apple G4 450Mhz | 21" Monitor | Radeon 8500 | 1,5Gb SDRAM | SCSI

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    • #32
      those damn bots keep driving over me
      The Welsh support two teams when it comes to rugby. Wales of course, and anyone else playing England

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      • #33
        When it runs, it runs fine. But crashed twice now - Grrr...

        Oh well gives me time for dinner
        DM says: Crunch with Matrox Users@ClimatePrediction.net

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        • #34
          I had my first crash and posted this to the ut2004 email adres

          UT2004 Build UT2004_Build_[2004-02-10_03.01]

          OS: Windows XP 5.1 (Build: 2600)
          CPU: AuthenticAMD PentiumPro-class processor @ 1473 MHz with 511MB RAM
          Video: Matrox Parhelia 128MB (1478)

          Can't bind to native class Editor.BrushBuilder

          History: UClass::Bind <- (Class Editor.BrushBuilder) <- ULinkerLoad::CreateExport <- (BrushBuilder 454054) <- IndexToObject <- ULinkerLoad::CreateExport <- (CurvedStairBuilder 454054) <- IndexToObject <- ULinkerLoad::CreateExport <- (BuildCurvedStair 454054) <- IndexToObject <- ULinkerLoad::CreateExport <- (InnerStart 454054) <- UPackageMap::PairToObject <- UPackageMapLevel::SerializeObject <- (Class Engine.Actor None) <- ReceiveProperty <- Properties <- HandleStream <- UActorChannel::ReceivedBunch <- (Actor SniperAttachment) <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop

          Hum so the game itself has problems and it's not related to the parhelia.

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          • #35
            Crashing more frequently now
            DM says: Crunch with Matrox Users@ClimatePrediction.net

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            • #36
              Guess it's no wonder that they titled it UT2004-BetaDemo
              The entire community is beta testing for Epic.

              My crashes have been less and less frequent

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              • #37
                Have probable permanent MURC UT2k4 server in the works.

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                • #38
                  I already know the IP

                  Should have permanent 16 player The MURC UT2004_Demo Server up within 12 hours

                  Eventually the server will be running the full version of the game
                  Last edited by SitFlyer; 23 February 2004, 21:36.

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                  • #39
                    I guess I was a bit off with my 12 hour estimate

                    I'll start a new thread when this thing is good to go

                    Oh, if you want to test your in-game pings, the IP is 69.93.222.150.
                    No password or bots yet, but you can play with yourself

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                    • #40
                      Originally posted by SitFlyer
                      No password or bots yet, but you can play with yourself
                      Sweet! I get to play with myself! Oh wait...nevermind, I'm thinking of something else
                      Ladies and gentlemen, take my advice, pull down your pants and slide on the ice.

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                      • #41
                        ROTFLMAO

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                        • #42
                          A sig change is in the works


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                          • #43
                            I wonder what the password will be

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                            • #44
                              My sig has been updated, but as of this moment the UT2004 server is not up. It should be within the hour. Upon my awakening, prior to work tonight, I'll start an official thread

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                              • #45
                                Temp server is offline.
                                Go play on the permanent one

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