Me too , game crashes a lot.
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When it runs, it runs fine. But crashed twice now - Grrr...
Oh well gives me time for dinnerDM says: Crunch with Matrox Users@ClimatePrediction.net
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I had my first crash and posted this to the ut2004 email adres
UT2004 Build UT2004_Build_[2004-02-10_03.01]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1473 MHz with 511MB RAM
Video: Matrox Parhelia 128MB (1478)
Can't bind to native class Editor.BrushBuilder
History: UClass::Bind <- (Class Editor.BrushBuilder) <- ULinkerLoad::CreateExport <- (BrushBuilder 454054) <- IndexToObject <- ULinkerLoad::CreateExport <- (CurvedStairBuilder 454054) <- IndexToObject <- ULinkerLoad::CreateExport <- (BuildCurvedStair 454054) <- IndexToObject <- ULinkerLoad::CreateExport <- (InnerStart 454054) <- UPackageMap::PairToObject <- UPackageMapLevel::SerializeObject <- (Class Engine.Actor None) <- ReceiveProperty <- Properties <- HandleStream <- UActorChannel::ReceivedBunch <- (Actor SniperAttachment) <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Hum so the game itself has problems and it's not related to the parhelia.
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Originally posted by SitFlyer
No password or bots yet, but you can play with yourselfLadies and gentlemen, take my advice, pull down your pants and slide on the ice.
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