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Beta 2.0 ONS-CataldiPark

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  • Beta 2.0 ONS-CataldiPark

    I just uploaded version 2 of my UT2004 map at UnrealPlayground. Here's the
    LINK to the thread I posted there... includes fixes/additions and more pics.
    My rig: P4 3.0GHz; Asus P4C800E; 1GB DDR 3200; AIW Radeon 9800 Pro; WD 120GB SATA; Plextor DVD burner; Liteon DVD reader; Audigy 2ZS; Logitech Z560 4.1; NEC FE991SB

    Kid's rig: AMD XP 1600+; 512MB ram; GF4 Ti4600; Maxtor 60GB; Plextor CD burner; Sony DVD reader; SB Live; Cambridge 4.1 speakers; NEC FE991SB

    Other kid's rig: Athlon 2700+; ASUS A7N8X mobo; 512MB PC3200 ram; GF4 Ti4600; Maxtor 80GB; SB Live; Cambridge 2.1; NEC FE991SB; Liteon DVD-ROM

  • #2
    Sweet! Looking forward to playing it.

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    • #3
      I'll get right to updating the server

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      • #4
        Love the new ambient sounds. Makes you feel like you're at the park

        Found bot repeated getting stuck in a scorpion:



        The hills and ramps are great now. I did find I could fly the raptor inside the supports of the track near the first red node (I think that's the one, I have to check that again tomorrow).

        I often found myself with out transportation. It got really frustrating at times.

        More comments later

        I was having such an intense gaming expierence, I forgot, I have to go to work.

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        • #5
          Found bot repeated getting stuck in a scorpion:
          The bot pathing is still giving me fits. I will be concentrating on fixing this as well as many other driving related issues before the final version is released.

          I did find I could fly the raptor inside the supports of the track...
          Oops, forgot about those.

          I often found myself with out transportation. It got really frustrating at times.
          Hmm... I was thinking there were too many vehicles... How many bots were you playing with? There's currently a total of 28 vehicles in the map (as compared to only 17 in Torlan).
          My rig: P4 3.0GHz; Asus P4C800E; 1GB DDR 3200; AIW Radeon 9800 Pro; WD 120GB SATA; Plextor DVD burner; Liteon DVD reader; Audigy 2ZS; Logitech Z560 4.1; NEC FE991SB

          Kid's rig: AMD XP 1600+; 512MB ram; GF4 Ti4600; Maxtor 60GB; Plextor CD burner; Sony DVD reader; SB Live; Cambridge 4.1 speakers; NEC FE991SB

          Other kid's rig: Athlon 2700+; ASUS A7N8X mobo; 512MB PC3200 ram; GF4 Ti4600; Maxtor 80GB; SB Live; Cambridge 2.1; NEC FE991SB; Liteon DVD-ROM

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          • #6
            Say Beeze ... care to join us? ... http://forums.murc.ws/showthread.php?s=&threadid=48430
            <TABLE BGCOLOR=Red><TR><TD><Font-weight="+1"><font COLOR=Black>The world just changed, Sep. 11, 2001</font></Font-weight></TR></TD></TABLE>

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            • #7
              Here's a screen of the raptor flying thru the ramp, in the vertical direction (up or down, doesn't matter). I didn't check them all........but I was able to do this ramp, on both sides of the map

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              • #8
                Second Impressions

                Except for the optical glitches, I wouldn't change a thing.

                The map is better balanced than the first beta. That one node, near the base, is still a challenge, but not much of a problem, as before.

                I just recently expierenced and observed a 6 on 6 game. In one of the rounds, one side won in less than 5 minutes The round I participated in lasted only 20 minutes. The first round went about 30 minutes.

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                • #9
                  Just played it... I must say Beezer, I'm very impressed. Plays incredibly well as it is.
                  DM says: Crunch with Matrox Users@ClimatePrediction.net

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