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Originally posted by Dilitante1 15 is a pain for me only 1 anchor point and you cant ramp it up to the other side, the train PLUMMETS!
-pickle
Hi Dilitante1
The trick is to have struts forming a counterweight (on the anchor side), so that when there's no train on the bridge, the bridge points up towards the sky! The weight should be only so much so that the train balances it when it's at the other end of the bridge, thus managing to cross to the other side (coz the bridge is now horizontal)!!
Cheers
Ovi
Originally posted by Helevitia Man, 11 is brutal! I can't figure it out. I have tried a gazillion things. Nothing works so far.
Dave
Hi Dave
Yup, the 11th level was really tough!! You might want to check out the tips on the game's site. The basic method is to use triangular strut arrangement only, and then arrange them so that they form an arch, going from the bottom, over the bridge and then back down!!
Cheers
Ovi
The train can actually jump, too. I used a little ramp system to get by one of the levels. The train can actually get some air and only one car has to cross to the other side to pass the level.
"Perhaps they communicate by changing colour? Like those sea creatures .."
"Lobsters?"
"Really? I didn't know they did that."
"Oh yes, red means help!"
You don't have to lose anyone, our clumsy design worked just fine and saved the entire train. On the site there were "cleaner" designs that do basicly the same thing, but I didn't see 'em until after I beat the game.
And if you're lazy, this works great for map 11...
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