Hey, I just read a post by Haig
(http://forum.matrox.com/mgaforum/For...ML/001077.html), and he wrote in Italics "I believe that tile rendering is the future…". I guess that means that Parhelia could use such an approach… and I think it would be REALLY great; take the Kyro 2 for example: it uses 128-bits SDRAM (running at 166 MHz if I remember correctly), and only has 2 pixel rendring pipelines and has a clockspeed between 143 and 175 MHz. This means that it has the same memory bandwidth as the GeForce 2 MX, no T&L unit and half of it's texel rendering power, yet it performs better in most tests... Imaging a chip with 4 (or eight like the R300) pixel pipelines, 2 texture units, a fast T&L unit (and 2 vertex shader units + 2 pixel shader units), fast 256-bits memory architecture . . . and able to do tile rendering... it would effectively be twice as fast as a GeForce 4 Ti... add DualHead, VCQ³ and quality DVD playback, and you've got some pretty nice chip...
And now, to change the subject (and to try to forget the deaths of 4 canadian soldiers caused by a wrong american bombardment yesterday), here's a funny true story:
October 1995 (verified with Canada's Bureau du commerce maritime)
Transcript of communications between a US Navy convoy and Canadian authorities, a hundred miles from Newfoundland :
- US Navy: To unidentified ship: please change your course 15° North to avoid collision. over.
- Canadians: Negative. Please change your course 15° South to avoid collision. over.
- US Navy: Captain X speaking. I repeat, change your course 15° North to avoid collision. over.
- Canadians: Negative. You'll have to reroute, please. over.
- US Navy: Listen here: I'm captain of the USS LINCOLN carrier, which is the second largest ship in the US Navy. My ship is accompanied by an escort of 6 vessels. I'm politly askling you to reroute 15° north. If you do not comply, we will have to take actions to ensure the safety of our passage. over.
- Canadians: I am a civilian and I work in a lighthouse. over.
- US Navy: [nothing].
(http://forum.matrox.com/mgaforum/For...ML/001077.html), and he wrote in Italics "I believe that tile rendering is the future…". I guess that means that Parhelia could use such an approach… and I think it would be REALLY great; take the Kyro 2 for example: it uses 128-bits SDRAM (running at 166 MHz if I remember correctly), and only has 2 pixel rendring pipelines and has a clockspeed between 143 and 175 MHz. This means that it has the same memory bandwidth as the GeForce 2 MX, no T&L unit and half of it's texel rendering power, yet it performs better in most tests... Imaging a chip with 4 (or eight like the R300) pixel pipelines, 2 texture units, a fast T&L unit (and 2 vertex shader units + 2 pixel shader units), fast 256-bits memory architecture . . . and able to do tile rendering... it would effectively be twice as fast as a GeForce 4 Ti... add DualHead, VCQ³ and quality DVD playback, and you've got some pretty nice chip...
And now, to change the subject (and to try to forget the deaths of 4 canadian soldiers caused by a wrong american bombardment yesterday), here's a funny true story:
October 1995 (verified with Canada's Bureau du commerce maritime)
Transcript of communications between a US Navy convoy and Canadian authorities, a hundred miles from Newfoundland :
- US Navy: To unidentified ship: please change your course 15° North to avoid collision. over.
- Canadians: Negative. Please change your course 15° South to avoid collision. over.
- US Navy: Captain X speaking. I repeat, change your course 15° North to avoid collision. over.
- Canadians: Negative. You'll have to reroute, please. over.
- US Navy: Listen here: I'm captain of the USS LINCOLN carrier, which is the second largest ship in the US Navy. My ship is accompanied by an escort of 6 vessels. I'm politly askling you to reroute 15° north. If you do not comply, we will have to take actions to ensure the safety of our passage. over.
- Canadians: I am a civilian and I work in a lighthouse. over.
- US Navy: [nothing].
Comment