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I see the halo, the outline of the sun of sorts (I know that's what Parhelia means).
I see the 2 points of light on the side.
And I see it all coming together.
If your referring to the outline of the sun as being indicative of the new name then I see it. I just figured that it was to show that Parhelia (code name) is ready to be released.
I would love it if they did keep that for the official name.
So I guess I do see it, if that's what your getting at.
I think Matrox was fairly clear with their animation hints. The card will be called Parhelia and is so named because it will support three monitors (three points of light).
<TABLE BGCOLOR=Red><TR><TD><Font-weight="+1"><font COLOR=Black>The world just changed, Sep. 11, 2001</font></Font-weight></TR></TD></TABLE>
I call it a very expensive leaf blower until there are any applications that actually support the new whiz bang features.
I bought the G400 and waited for bump mapping flight simulators to appear. A couple of years later, Fly II and FS 2002 come out and not one object is bump mapped. Likewise for everyone owning a GeForce 256, 2, 3, 4 and expecting new applications to appear with support for the high polygon counts, pixel shader, pixel shaver, umbrella snatcher, etc. I almost bought the single flight sim to support the bump mapping feature of the G400: KA-52, and I'm glad I didn't because it was crap.
This stuff is all hype until there is something available that can actually use it in a solid manner as illustrated in the tech demos from the video vendors.
Speaking of tech demos, they are very misleading. The demo will show you one simple scene, and put the capabilities to the maximum, but this is certainly going to be way over the top if you expect to see an entire gaming world made this rich. It takes all of your machine's and video card's resources to show you the demo - don't assume it can be grown in scale and become a living breathing application or game with the continued richness.
Don't be an early adopter. Save your money for something you can really use, like tires with a shorter stopping distance. Buy the technology a year after it is introduced and pay half the price, and be in a better position to judge whether it was hyped or not.
Take a sober look at the big picture. Assume everything is headcasting and wait for it to be proven otherwise.
Or you could also assume that even if you strip away all of Parhelia's extra features, it's still faster than hell, and worth buying on that merit alone.
Gigabyte P35-DS3L with a Q6600, 2GB Kingston HyperX (after *3* bad pairs of Crucial Ballistix 1066), Galaxy 8800GT 512MB, SB X-Fi, some drives, and a Dell 2005fpw. Running WinXP.
And is it not so that bump mapping on an G-series card is way to slow to be of any serious use? What do you think will happen when a card fast enough to support this cool feature in full working speed will appear? If you own a G-series card, and are remotely interested in playing 3D games, the raw speed (if it lives up to expectations) will be enough for MURC:ers to upgrade. The cool extra features will be just that, extras.
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